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Blood Money: Difference between revisions

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287 bytes added ,  3 September 2023
m
more notes
m (note about reverse pickpocketing)
m (more notes)
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| weapons = Twist of Fortune
| weapons = Twist of Fortune
| description = Strike out greedily, dealing an additional {{DamageText|3|Piercing}} damage per 300 [[Gold]] that the target possesses.
| description = Strike out greedily, dealing an additional {{DamageText|3|Piercing}} damage per 300 [[Gold]] that the target possesses.
Undead and Constructs can't receive [[Gaping Wounds (Condition)|Gaping Wounds]]. {{notes}}
| damage = weapon
| damage = weapon
| extra damage type = Piercing
| extra damage type = Piercing
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}}
}}
== Notes ==
== Notes ==
* Many bosses and tough enemies in the game can be assassinated with '''Blood Money''' by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of {{DamageText|3|Piercing}} damage, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.
* Despite the ingame description of '''Blood Money''' stating that 'Undead and Constructs can't receive Gaping Wounds,' undead and constructs will take full damage based on the gold they are carrying.
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of {{DamageText|3|Piercing}} damage, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.

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