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Callous Glow Ring: Difference between revisions

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6 bytes removed ,  2 September 2023
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(Added a note regarding synergy with Phalar Aluve)
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* The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}.
* The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}.
* Actions and spells that deals multiple instances of damage, like {{SmIconLink|Action Monk FlurryOfBlows.png|Flurry_of_Blows|Flurry of Blows}}, {{SmIconLink|Magic Missile Icon.png|Magic Missile}}, or {{SmIconLink|Scorching Ray Icon.png|Scorching Ray}} will apply the additional damage for every instance.
* Actions and spells that deals multiple instances of damage, like {{SmIconLink|Action Monk FlurryOfBlows.png|Flurry_of_Blows|Flurry of Blows}}, {{SmIconLink|Magic Missile Icon.png|Magic Missile}}, or {{SmIconLink|Scorching Ray Icon.png|Scorching Ray}} will apply the additional damage for every instance.
* Items that provoke conditional damage, such as [[Phalar Aluve]] (Shriek), trigger a secondary damage applicationm repeating the {{DamageText|2|Radiant}} (as of 4.1.1.3648072).
* Items that provoke conditional damage, such as [[Phalar Aluve]] (Shriek), trigger an additional application of the {{DamageText|2|Radiant}} damage (as of 4.1.1.3648072).

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