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Callous Glow Ring: Difference between revisions
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Added a note regarding synergy with Phalar Aluve
(Corrected the wearer needing to stand in Clear Area to target, verified as of 4.1.1.3648072) |
(Added a note regarding synergy with Phalar Aluve) |
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* The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}. | * The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}. | ||
* Actions and spells that deals multiple instances of damage, like {{SmIconLink|Action Monk FlurryOfBlows.png|Flurry_of_Blows|Flurry of Blows}}, {{SmIconLink|Magic Missile Icon.png|Magic Missile}}, or {{SmIconLink|Scorching Ray Icon.png|Scorching Ray}} will apply the additional damage for every instance. | * Actions and spells that deals multiple instances of damage, like {{SmIconLink|Action Monk FlurryOfBlows.png|Flurry_of_Blows|Flurry of Blows}}, {{SmIconLink|Magic Missile Icon.png|Magic Missile}}, or {{SmIconLink|Scorching Ray Icon.png|Scorching Ray}} will apply the additional damage for every instance. | ||
* Items that provoke conditional damage, such as [[Phalar Aluve]] (Shriek), trigger a secondary damage applicationm repeating the {{DamageText|2|Radiant}} (as of 4.1.1.3648072). |