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Cold Damage: Difference between revisions
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Minor entry changes, added attack information from summoned creatures. New information pending heavy revision/refinement
(Added tables, pictures, additional entries, text changes, marked various sections for review and revision) |
(Minor entry changes, added attack information from summoned creatures. New information pending heavy revision/refinement) |
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[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]] | [[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]] | ||
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources. | {{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources. | ||
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[Review for revision] | [Review for revision] | ||
== Equipment == | ==Equipment== | ||
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage. | There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage. | ||
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!Name | !Name | ||
!Item Type | !Item Type | ||
!Base Cold Damage | !Base Cold Damage | ||
!Enables Spell | !Enables Spell | ||
!Unlocks | !Unlocks | ||
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| | | | ||
|[[Frigid Blade]] weapon action, once per Short Rest | |[[Frigid Blade]] weapon action, once per Short Rest | ||
|Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as {{DamageType|Cold}} damage | |Frigid Blade applies [[Frostbite (Condition)|Frostbite]] condition on attack hit, and deals weapon Proficiency bonus as {{DamageType|Cold}} damage. | ||
|- | |- | ||
|[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]] | |[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]] | ||
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Creates Ice Surface | Creates Ice Surface | ||
|- | |- | ||
|[ | |[[File:Dagger PlusTwo Icon.png|alt=Cold Snap Icon|frameless|100x100px]] | ||
|[[Cold Snap]] | |[[Cold Snap]] | ||
| Daggers | |Daggers | ||
|{{DamageText|1d4 (1~4)|Cold}} | |{{DamageText|1d4 (1~4)|Cold}} | ||
| | | | ||
|Chilling Counter effect | |Chilling Counter effect | ||
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | |When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns. | ||
|- | |- | ||
|[ | |[[File:Flail of Ages Icon.png|alt=Flail of Ages Icon|frameless|100x100px]] | ||
|[[Flail of Ages]] | |||
|Flails | |||
|{{DamageText|1d4 (1~4)|Cold}}* | |||
|✓ | |||
| | |||
# Cast [[Elemental Age]] spell, once per Long Rest | |||
# Elements of an Epoch effect | |||
# Tenacity effect | |||
| | |||
# +1 Bonus to weapon attack roles, and an additional {{DieIcon|d4|Slashing}} '''1d4''' damage depending on the elemental age selected (i.e. {{DamageType|Cold}}). | |||
# Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]). | |||
# When you miss a main hand attack, you deal 1 bludgeoning damage anyways. | |||
|- | |||
|[[File:Uncovered Mysteries Icon.png|alt=Frost Prince Icon|frameless|100x100px]] | |||
|[[Frost Prince]] | |[[Frost Prince]] | ||
| Amulets | |Amulets | ||
|{{DamageText|2d6 (2~12)|Cold}}* | |{{DamageText|2d6 (2~12)|Cold}}* | ||
|✓ | |✓ | ||
|Cast Level 1 Ice Knife spell, once per Long Rest | |Cast Level 1 [[Ice Knife]] spell, once per Long Rest | ||
|Standard effects of Ice Knife spell. | |Standard effects of Ice Knife spell. | ||
|- | |- | ||
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#Heart of Ice effect | #Heart of Ice effect | ||
#Insidious Cold effect | #Insidious Cold effect | ||
#Cast Ray of Frost cantrip | #Cast [[Ray of Frost]] cantrip | ||
| | | | ||
#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage. | #When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage. | ||
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target. | #Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target. | ||
#Standard effect of Ray of Frost cantrip. | # Standard effect of Ray of Frost cantrip. | ||
|- | |- | ||
|[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]] | |[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]] | ||
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|{{DamageText|1d4 (1~4)|Cold}}* | |{{DamageText|1d4 (1~4)|Cold}}* | ||
| | | | ||
|Elemental Infusion effect | |Elemental Infusion effect | ||
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | |After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | ||
|- | |- | ||
|[Image Pending] | |[Image Pending] | ||
|[[Snow-Dusted Monastery Gloves]] | |[[Snow-Dusted Monastery Gloves]] | ||
|Gloves | |Gloves | ||
|{{DamageText|1d4 (1~4)|Cold}}* | |{{DamageText|1d4 (1~4)|Cold}}* | ||
{{DamageText|2d6 (2~12)|Cold}}* | {{DamageText|2d6 (2~12)|Cold}}* | ||
|✓ | |✓ | ||
| | | | ||
# Chilling Strike effect | #Chilling Strike effect | ||
#Cast Ice Knife spell | #Cast [[Ice Knife]] spell | ||
| | | | ||
#Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | #Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | ||
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|[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]] | |[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]] | ||
|[[Boots of Elemental Momentum]] | |[[Boots of Elemental Momentum]] | ||
| Boots | |Boots | ||
|Elemental Momentum effect | | Elemental Momentum effect | ||
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns. | |Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns. | ||
|- | |- | ||
|[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]] | |[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]] | ||
|[[Cloak of Elemental Absorption]] | |[[Cloak of Elemental Absorption]] | ||
| Cloaks | |Cloaks | ||
|Absorb Elements action, once per Short Rest | |[[Absorb Elements]] action, once per Short Rest | ||
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional {{DieIcon| | |Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element type on your next attack. | ||
|- | |- | ||
|[[File:Cloak of the Weave Icon.png|alt=Cloak of the Weave Icon|frameless|100x100px]] | |[[File:Cloak of the Weave Icon.png|alt=Cloak of the Weave Icon|frameless|100x100px]] | ||
|[[Cloak of the Weave]] | |[[Cloak of the Weave]] | ||
|Cloaks | |Cloaks | ||
| Absorb Elements action, once per Short Rest | |[[Absorb Elements]] action, once per Short Rest | ||
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional '''1d6''' of that element type on your next attack. | |Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional '''1d6''' of that element type on your next attack. | ||
|- | |- | ||
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|Hats | |Hats | ||
|Coldbrim Chill effect | |Coldbrim Chill effect | ||
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost. | |Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | ||
|- | |- | ||
|[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]] | |[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]] | ||
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#Resistance to {{DamageType|Cold}} damage | #Resistance to {{DamageType|Cold}} damage | ||
#Resistance to {{DamageType|Fire}} damage | #Resistance to {{DamageType|Fire}} damage | ||
#Cast [[Haste]] spell, once per Long Rest | #Cast [[Haste]] spell, once per Long Rest | ||
|3. Standard effects of Haste spell. | | 3. Standard effects of Haste spell. | ||
|- | |- | ||
|[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]] | |[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]] | ||
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|Can be thrown to act as an AOE | |Can be thrown to act as an AOE | ||
Does not stack with other Elixirs | Does not stack with other Elixirs | ||
Lasts until Long Rest | Lasts until Long Rest | ||
Potions are consumed upon use | Potions are consumed upon use | ||
|- | |- | ||
|[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]] | |[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]] | ||
|[[Hoarfrost Boots]] | |[[Hoarfrost Boots]] | ||
|Boots | |Boots | ||
|Hoarfrost Balance effect | |Hoarfrost Balance effect | ||
|You cannot fall prone while traversing Ice Surfaces. | |You cannot fall prone while traversing Ice Surfaces. | ||
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| | | | ||
#Resistance to {{DamageType|Cold}} damage | #Resistance to {{DamageType|Cold}} damage | ||
#Cast Armour of Agathys, once per Long Rest | #Cast [[Armour of Agathys]], once per Long Rest | ||
|2. Standard effect of a Level 3 Armour of Agathys spell | |2. Standard effect of a Level 3 Armour of Agathys spell. | ||
|- | |- | ||
|[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]] | |[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]] | ||
|[[Necklace of Elemental Augmentation]] | |[[Necklace of Elemental Augmentation]] | ||
|Amulets | |Amulets | ||
|Elemental Augmentation effect | |Elemental Augmentation effect | ||
| When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt. | |When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt. | ||
|- | |- | ||
|[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]] | |[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]] | ||
|[[Robe of Summer]] | | [[Robe of Summer]] | ||
|Clothing | |Clothing | ||
|Resistance to {{DamageType|Cold}} damage | |Resistance to {{DamageType|Cold}} damage | ||
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|- | |- | ||
|[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]] | |[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]] | ||
|[[Wavemother's Robe]] | | [[Wavemother's Robe]] | ||
|Clothing | |Clothing | ||
| | | | ||
#Temperature Adjustment effect | #Temperature Adjustment effect | ||
#Watery Rejuvenation effect | # Watery Rejuvenation effect | ||
#Cast [[Create or Destroy Water]], once per Short Rest | #Cast [[Create or Destroy Water]], once per Short Rest | ||
| | | | ||
#Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage. | #Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage. | ||
#If the wearer is standing in a Water Surface at the start of their turn, they heal for '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces] | #If the wearer is standing in a Water Surface at the start of their turn, they heal for {{DieIcon|d4|Slashing}} '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces] | ||
#Standard effects of Create or Destroy Water spell. | #Standard effects of Create or Destroy Water spell. | ||
|- | |- | ||
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|[[Winter's Clutches]] | |[[Winter's Clutches]] | ||
|Gloves | |Gloves | ||
|Winter's Clutches effect | |Winter's Clutches effect | ||
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s). | |When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s). | ||
|} | |} | ||
==Actions== | ==Actions== | ||
[Placeholder] Brief summary of actions | [Placeholder] Brief summary of actions | ||
{| class="wikitable" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ Actions that inflict/impact Cold damage | |+ Actions that inflict/impact Cold damage | ||
! | |||
! | ! | ||
!Base Cold Damage | !Base Cold Damage | ||
!AOE | |||
!Saving Throw | |||
!Special Cold Factors | !Special Cold Factors | ||
! Source | !Source | ||
|- | |- | ||
|[[ | |[[File:Ice Knife Icon.png|alt=Blade of Rime Icon|frameless|100x100px]] | ||
| | |[[Blade of Rime]] | ||
| | |||
| | |||
|[[Blade of Rime]] | |||
|{{DamageText|2d6 (2~12)|Cold}} | |{{DamageText|2d6 (2~12)|Cold}} | ||
|✓ | |||
|Dexterity | |||
|Creates Ice Surface | |Creates Ice Surface | ||
Identical to Ice Knife | Identical to Ice Knife | ||
|Level 3 Monk, Way of the Four Elements | | Level 3 [[Monk]], Way of the Four Elements | ||
|- | |- | ||
|[[File:Ray of Frost Icon.png|alt=Chill of the Mountain Icon|frameless|100x100px]] | |||
|[[Chill of the Mountain]] | |[[Chill of the Mountain]] | ||
|{{DamageText|1d10 (1~10)|Cold}}{{DamageText|2d10 (2~20)|Cold}}* | |{{DamageText|1d10 (1~10)|Cold}}{{DamageText|2d10 (2~20)|Cold}}* | ||
| | |||
| | |||
|Monk version of Ray of Frost | |Monk version of Ray of Frost | ||
Damage upcast at Monk Level 9 | Damage upcast at Monk Level 9 | ||
|Level 3 Monk, Way of the Four Elements | | Level 3 [[Monk]], Way of the Four Elements | ||
|- | |- | ||
|[[ | |[[File:Frost Breath Icon.png|alt=Frost Breath Icon|frameless|100x100px]] | ||
|{{DamageText| | |[[Frost Breath]] | ||
| | |{{DamageText|2d6 (2~12)|Cold}} | ||
|✓ | |||
Once per | | Constitution: Halve | ||
| | |Once per Long Rest | ||
|[[Dragonborn]] race, Silver or White Subrace | |||
|- | |- | ||
|[[ | |[[File:Rage Bear Heart Icon.png|alt=Rage: Bear Heart Icon|frameless|100x100px]] | ||
| | |[[Rage: Bear Heart]] | ||
|N/A | |||
|Level | | | ||
| | |||
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic. | |||
10 turn duration | |||
|Level 3 [[Barbarian]], Wildheart | |||
|- | |- | ||
|[[File:Action Monk IceCube.png|alt=Shaping of the Ice|frameless|100x100px]] | |||
|[[Shaping of the Ice]] | |[[Shaping of the Ice]] | ||
|N/A | |N/A | ||
| | |||
| | |||
|Creates a climbable ice cube | |Creates a climbable ice cube | ||
10 turn duration | 10 turn duration | ||
|Level 3 Monk, Way of the Four Elements | |Level 3 [[Monk]], Way of the Four Elements | ||
|} | |} | ||
<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small> | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Gear Actions | |+Gear Actions | ||
! | ! | ||
! | ! | ||
!Base Cold Damage | ! Base Cold Damage | ||
!Special Cold Factors | !Special Cold Factors | ||
!Source | !Source | ||
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|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]] | |[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]] | ||
|[[Absorb Elements]] | |[[Absorb Elements]] | ||
| | |{{DamageText|1d6 (1~6)|Cold}}* | ||
| | |Take half damage from the next elemental attack you receive, then deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element on your next attack. | ||
| | Once per Short Rest | ||
|Cloak of Elemental Absorption | |||
Cloak of the Weave | |||
|- | |||
| [[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]] | |||
|[[Frigid Blade]] | |||
|Deal weapon Proficiency bonus as {{DamageType|Cold}} damage | |||
|Applies [[Frostbite (Condition)|Frostbite]] condition on attack hit | |||
|Allandra's Whelm | |||
|- | |||
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]] | |||
| [[Frost of Dark Winter]] | |||
|N/A | |||
|Cast [[Cone of Cold]], once per Short Rest | |||
Cast [[Ice Storm]], once per Short Rest | |||
Gain [[Conduit of Kereska's Ice (Condition)|Conduit of Kereska's Ice]] effect, until Long Rest | |||
Once per Short Rest | |||
|[[Markoheshkir]], [[Kereska's Favour]] | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Summoned Elemental Actions that inflict/impact Cold damage | |||
!Table pending refinement/revision | |||
! | |||
! | |||
! | |||
! | |||
! | |||
! | |||
|- | |||
|Ice Mephit | |||
|Freezing Claws | |||
{{DamageText|2d6 (2~12)|Cold}} | |||
|Chromatic Orb: Cold | |||
{{DamageText|2d8 (2~16)|Cold}} | |||
|Ice Breath | |||
{{DamageText|2d6 (2~12)|Cold}} | |||
AOE | |||
Dexterity Save, Halve | |||
Once per turn | |||
|Death Burst: Cold | |||
{{DamageText|4d6 (4~24)|Cold}} | |||
Dexterity Save, Halve | |||
|Death Burst: Cold (Effect) | |||
{{DamageText|2d6 (2~12)|Cold}} | |||
AOE | |||
Saving throw, halve | |||
Autonomous on death | |||
|2 Ice Mephits are summoned | |||
|- | |- | ||
| | |Water Elemental | ||
| | |Slam | ||
| | {{DamageText|1d6 (1~6)|Cold}} | ||
Chill 2 turns | |||
Water Surface | |||
|Winter's Breath | |||
{{DamageText|4d6 (4~24)|Cold}} | |||
Burning targets take {{DamageText|2d6 (2~12)|Cold}} and become Brittle for 3 turns | |||
Ice surface | |||
|Multiattack | |||
{{DamageText|2d4 (2~8)|Cold}}{{DamageText|2d4 (2~8)|Cold}}Chilled targets take double damage | |||
Once per turn | |||
| | | | ||
| | | | ||
|Can only conjure one entity from [[Conjure Elemental]] at a time | |||
|- | |- | ||
| | |Water Myrmidon | ||
| | |Trident of the Depths | ||
{{DamageText|1d6 (1~6)|Cold}} | |||
|Hiemal Strike | |||
{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}2 turns Chilled | |||
|Explosive Icicle | |||
{{DamageText|3d8 (3~24)|Cold}} | |||
3 targets, aoe | |||
Once per turn | |||
| | | | ||
| | | | ||
| | |Can only conjure one entity from [[Conjure Elemental]] at a time | ||
|} | |} | ||
==Spells== | ==Spells == | ||
[Placeholder] Brief summary of spells | [Placeholder] Brief summary of spells | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
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!Spell Level | !Spell Level | ||
!Base Cold Damage | !Base Cold Damage | ||
! Upcast Cold Damage | !Upcast Cold Damage | ||
!Concentration | !Concentration | ||
!AOE | !AOE | ||
!Saving Throw | !Saving Throw | ||
!Special Cold Factors | !Special Cold Factors | ||
|- | |- | ||
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]] | |[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]] | ||
|[[Armour of Agathys]] | | [[Armour of Agathys]] | ||
|1 | |1 | ||
|{{DamageText|5|Cold}} | |{{DamageText|5|Cold}} | ||
|{{DamageText|5|Cold}} | | {{DamageText|5|Cold}} | ||
| | | | ||
| | | | ||
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|Damage inflicted upon being melee attacked | |Damage inflicted upon being melee attacked | ||
|- | |- | ||
|[[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]] | | [[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]] | ||
|[[Chromatic Orb: Cold]] | | [[Chromatic Orb: Cold]] | ||
|1 | |1 | ||
|{{DamageText|2d8 (2~16)|Cold}} | |{{DamageText|2d8 (2~16)|Cold}} | ||
|{{DamageText|1d8 (1~8)|Cold}} | | {{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
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|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
|[[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]] | | [[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]] | ||
|[[Cone of Cold]] | |[[Cone of Cold]] | ||
|5 | |5 | ||
|{{DamageText|8d8 (8~64)|Cold}} | |{{DamageText|8d8 (8~64)|Cold}} | ||
|{{DamageText|1d8 (1~8)|Cold}} | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
|Constitution: Halve | |Constitution: Halve | ||
| | | | ||
|- | |- | ||
| | |[[File:Spell Conjuration ConjureElemental Water.png|alt=Conjure Elemental: Water Elemental|frameless|100x100px]] | ||
|Conjure Elemental: Water | | Conjure Elemental: Water Elemental | ||
|5 | |5 | ||
| rowspan="3" |Consult Summoned Elemental Actions table | |||
| rowspan="3" |N/A | |||
| | | | ||
| | | | ||
| | | | ||
|[Information pending] | |||
|- | |||
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Conjure Elemental: Water Myrmidon|frameless|100x100px]] | |||
|Conjure Elemental: Water Myrmidon | |||
|6 | |||
| | | | ||
| | | | ||
| | | | ||
|[Information pending] | |||
|- | |- | ||
| | |[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Conjure Minor Elementals: Ice Mephits|frameless|100x100px]] | ||
|Conjure Minor Elemental: Ice Mephits | |Conjure Minor Elemental: Ice Mephits | ||
|4 | |4 | ||
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| | | | ||
| | | | ||
| | |[Information pending] | ||
|- | |- | ||
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]] | |[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]] | ||
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|[[Glyph of Warding: Cold]] | |[[Glyph of Warding: Cold]] | ||
|3 | |3 | ||
|{{DamageText|5d8 (5~40)|Cold}} | | {{DamageText|5d8 (5~40)|Cold}} | ||
|{{DamageText|1d8 (1~8)|Cold}} | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
|Dexterity: Halve | | Dexterity: Halve | ||
|Inflicts damage upon contact with Hostile Target | |Inflicts damage upon contact with Hostile Target | ||
|- | |- | ||
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|✓ | |✓ | ||
| | | | ||
|Damage inflicted to Targets starting their turn in AOE | | Damage inflicted to Targets starting their turn in AOE | ||
10 turn duration | 10 turn duration | ||
|- | |- | ||
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Identical to Monk Ki spell, Blade of Rime | Identical to Monk Ki spell, Blade of Rime | ||
|- | |- | ||
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]] | |[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]] | ||
|[[Ice Storm]] | |[[Ice Storm]] | ||
|4 | |4 | ||
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| | | | ||
|✓ | |✓ | ||
|Constitution: | |Constitution: Halve | ||
|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]] | |[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]] | ||
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|3 | |3 | ||
|N/A | |N/A | ||
|N/A | | N/A | ||
|✓ | |✓ | ||
| | | | ||
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|0 | |0 | ||
|{{DamageText|1d8 (1~8)|Cold}} | |{{DamageText|1d8 (1~8)|Cold}} | ||
|{{DamageText|1d8 (1~8)|Cold}} | | {{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
| | | | ||
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Damage upcast added at Spellcaster Level 5 and again at 10 | Damage upcast added at Spellcaster Level 5 and again at 10 | ||
|- | |- | ||
|[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]] | |[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]] | ||
|[[Sleet Storm]] | |[[Sleet Storm]] | ||
|3 | |3 | ||
| N/A | |N/A | ||
|N/A | |N/A | ||
|✓ | |✓ | ||
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|Creates Ice Surface | |Creates Ice Surface | ||
Interrupts Concentration | Interrupts Concentration | ||
10 turn duration | 10 turn duration | ||
|- | |- | ||
|[[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]] | | [[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]] | ||
|[[Wall of Ice]] | |[[Wall of Ice]] | ||
|6 | | 6 | ||
|{{DamageText|10d6 (10~60)|Cold}} | |{{DamageText|10d6 (10~60)|Cold}} | ||
|N/A | |N/A | ||
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|Dexterity: Halve | |Dexterity: Halve | ||
|Initial damage to enemies in spell path | |Initial damage to enemies in spell path | ||
Upon wall destruction leaves | Upon wall destruction leaves Ice Cloud | ||
Breaking concentration destroys wall | |||
10 turn duration | 10 turn duration | ||
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<small><sup>* Damage is indicative of effects, not the base spell</sup></small> | <small><sup>* Damage is indicative of effects, not the base spell</sup></small> | ||
==Effects== | ==Effects == | ||
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle. | Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle. | ||
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|+Persistent effects that impact Cold damage | |+Persistent effects that impact Cold damage | ||
! | ! | ||
!Effect Description | !Effect Description | ||
!Source | !Source | ||
|- | |- | ||
|Animal Aspect: Crocodile | |Animal Aspect: Crocodile | ||
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone. | |On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone. | ||
|Level 6 [[Barbarian]] [[Wildheart]] | |Level 6 [[Barbarian]] [[Wildheart]] | ||
|- | |||
|Draconic Ancestry | |||
|You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are {{DamageType|Cold}}). | |||
| [[Dragonborn]] Race | |||
|- | |- | ||
|Elemental Adept: Cold | |Elemental Adept: Cold | ||
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|- | |- | ||
|Wasteland Wanderer: Cold | |Wasteland Wanderer: Cold | ||
|Resistance to {{DamageType|Cold}} damage | |Resistance to {{DamageType|Cold}} damage. | ||
|[[Ranger]] Natural Explorer | |[[Ranger]] Natural Explorer | ||
|} | |} | ||
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|+Persistent gear effects that impact Cold damage | |+Persistent gear effects that impact Cold damage | ||
! | ! | ||
!Effect Description | !Effect Description | ||
!Source | !Source | ||
|- | |- | ||
|Chilling Counter | |Chilling Counter | ||
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | |When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns. | ||
|Cold Snap | |Cold Snap | ||
|- | |- | ||
|Chilling Strike | |Chilling Strike | ||
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | |Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | ||
|Snow-Dusted Monastery Gloves | |Snow-Dusted Monastery Gloves | ||
|- | |||
| Coldbrim Chill | |||
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | |||
| Coldbrim Hat | |||
|- | |- | ||
| | |Conduit of Kereska's Ice | ||
| | |Cast [[Cone of Cold]] and [[Ice Storm]], once per Short Rest | ||
| | {{DamageType|Cold}} spells deal additional {{DamageType|Cold}} damage equal to your Proficiency Bonus. | ||
Resistance to {{DamageType|Cold}} damage. | |||
When you deal spell damage, you inflict 1 turn of [[Encrusted with Frost (Condition)|Encrusted with Frost]] on the Target. | |||
|[[Markoheshkir]], [[Kereska's Favour]] | |||
Must be reapplied after Long Rest | |||
|- | |- | ||
|Elemental Augmentation | |Elemental Augmentation | ||
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|- | |- | ||
|Elemental Infusion | |Elemental Infusion | ||
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | |After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | ||
|Ring of Elemental Infusion | |Ring of Elemental Infusion | ||
|- | |- | ||
|Elemental Momentum | |Elemental Momentum | ||
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns. | |Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns. | ||
|Boots of Elemental Momentum | |Boots of Elemental Momentum | ||
|- | |||
|Elements of an Epoch | |||
|Depending on the kind of damage chosen from [[Elemental Age]], your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]). | |||
|Flail of Ages | |||
|- | |- | ||
|Heart of Ice | |Heart of Ice | ||
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|- | |- | ||
|Insidious Cold | |Insidious Cold | ||
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target. | |Dealing {{DamageType|Cold}} damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the Target. | ||
|Mourning Frost | |Mourning Frost | ||
|- | |- | ||
|Nature's Vengeance | |Nature's Vengeance | ||
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|- | |- | ||
|Snowburst | |Snowburst | ||
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s). | | When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s). | ||
|Snowburst Ring | |Snowburst Ring | ||
|- | |- | ||
|Temperature Adjustment | |Temperature Adjustment | ||
|Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage | |Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage. | ||
|Wavemother's Robe | |Wavemother's Robe | ||
|- | |- | ||
|Winter's Clutches | |Winter's Clutches | ||
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s). | |When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s). | ||
|Winter's Clutches | |Winter's Clutches | ||
|} | |} | ||
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==Conditions== | ==Conditions== | ||
[Placeholder] | [Placeholder] | ||
=== [[Brittle]] === | |||
===[[Chilled (Condition)|Chilled]]=== | ===[[Chilled (Condition)|Chilled]]=== | ||
[Placeholder] | [Placeholder] | ||
===[[Encrusted with Frost (Condition)|Encrusted with Frost]]=== | Description, relevance to {{DamageType|Cold}}, sources | ||
===[[Encrusted with Frost (Condition)|Encrusted with Frost]] === | |||
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces. | This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces. | ||
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[Placeholder] | [Placeholder] | ||
===[[Frozen]]=== | ===[[Frozen (Condition)|Frozen]]=== | ||
[Placeholder] | [Placeholder] | ||
=== [[Prone (Condition)|Prone]] === | |||
===[[Ray of Frost (Condition)|Ray of Frost]]=== | ===[[Ray of Frost (Condition)|Ray of Frost]]=== | ||
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==Surfaces== | ==Surfaces== | ||
[Placeholder] | [Placeholder] | ||
=== Ice Cloud === | |||
===[[Ice Surface]]=== | ===[[Ice Surface]]=== |