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Cold Damage: Difference between revisions
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Added tables, pictures, additional entries, text changes, marked various sections for review and revision
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(Added tables, pictures, additional entries, text changes, marked various sections for review and revision) |
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[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]] | [[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]] | ||
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources. | {{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources. | ||
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<small><sup>*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.</sup></small> | <small><sup>*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.</sup></small> | ||
[Review for revision] | |||
== Equipment == | == Equipment == | ||
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage. | There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage. | ||
[Review for revision] | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+Gear that inflicts Cold damage | |+Gear that inflicts Cold damage | ||
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| | | | ||
| | | | ||
|Creates Ice Surface | |Arrows are consumed upon use | ||
Creates Ice Surface | |||
|- | |- | ||
|[Image Pending] | |[Image Pending] | ||
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#Standard effects of Ice Knife spell. | #Standard effects of Ice Knife spell. | ||
|} | |} | ||
<small><sup>* Damage is indicative of | <small><sup>* Damage is indicative of unlocked spell/effects, not the base gear</sup></small> | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
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|[[Darkfire Shortbow]] | |[[Darkfire Shortbow]] | ||
|Shortbows | |Shortbows | ||
| | | | ||
#Resistance to {{DamageType|Cold}} damage | #Resistance to {{DamageType|Cold}} damage | ||
#Resistance to {{DamageType|Fire}} damage | #Resistance to {{DamageType|Fire}} damage | ||
#Cast [[Haste]] spell, once per Long Rest | #Cast [[Haste]] spell, once per Long Rest | ||
|3. Standard effects of Haste spell. | |3. Standard effects of Haste spell. | ||
|- | |||
|[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]] | |||
|[[Elixir of Cold Resistance]] | |||
|Potions | |||
Elixirs | |||
|Resistance to {{DamageType|Cold}} damage | |||
|Can be thrown to act as an AOE | |||
Does not stack with other Elixirs | |||
Lasts until Long Rest | |||
Potions are consumed upon use | |||
|- | |- | ||
|[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]] | |[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]] | ||
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#Watery Rejuvenation effect | #Watery Rejuvenation effect | ||
#Cast [[Create or Destroy Water]], once per Short Rest | #Cast [[Create or Destroy Water]], once per Short Rest | ||
| | | | ||
# | #Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage. | ||
#If the wearer is standing in a Water Surface at the start of their turn, they heal for '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces] | #If the wearer is standing in a Water Surface at the start of their turn, they heal for '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces] | ||
#Standard effects of Create or Destroy Water spell. | #Standard effects of Create or Destroy Water spell. | ||
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==Actions== | ==Actions== | ||
[Placeholder] Brief summary of actions | [Placeholder] Brief summary of actions | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Actions that | |+ Actions that inflict/impact Cold damage | ||
! | ! | ||
!Base Cold Damage | !Base Cold Damage | ||
!Special Cold Factors | !Special Cold Factors | ||
! Source | |||
|- | |- | ||
|[[Attack (Myrmidon):]] Water | |[[Attack (Myrmidon):]] Water | ||
|{{DamageText|1d6 (1~6)|Cold}} | |{{DamageText|1d6 (1~6)|Cold}} | ||
| | | | ||
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape | |||
|- | |||
|Bestial Heart: Bear Heart | |||
|N/A | |||
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic. | |||
|Level 3 Barbarian, Wildheart | |||
|- | |||
|[[Blade of Rime]] | |||
|{{DamageText|2d6 (2~12)|Cold}} | |||
|Creates Ice Surface | |||
Identical to Ice Knife | |||
|Level 3 Monk, Way of the Four Elements | |||
|- | |||
|[[Chill of the Mountain]] | |||
|{{DamageText|1d10 (1~10)|Cold}}{{DamageText|2d10 (2~20)|Cold}}* | |||
|Monk version of Ray of Frost | |||
Damage upcast at Monk Level 9 | |||
|Level 3 Monk, Way of the Four Elements | |||
|- | |- | ||
|[[Explosive Icicle]] | |[[Explosive Icicle]] | ||
|{{DamageText|3d8 (3~24)|Cold}} | |{{DamageText|3d8 (3~24)|Cold}} | ||
|Can select 3 Targets | |Can select 3 Targets | ||
Creates Ice Surfaces | Creates Ice Surfaces | ||
Once per turn | Once per turn | ||
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape | |||
|- | |- | ||
|[[Heimal Strike]] | |[[Heimal Strike]] | ||
|{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}} | |{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}} | ||
|Applies 2 turns of Chilled on attack hit | |Applies 2 turns of Chilled on attack hit | ||
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape | |||
|- | |||
|[[Shaping of the Ice]] | |||
|N/A | |||
|Creates a climbable ice cube | |||
10 turn duration | |||
|Level 3 Monk, Way of the Four Elements | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Gear Actions | |||
! | |||
! | |||
!Base Cold Damage | |||
!Special Cold Factors | |||
!Source | |||
|- | |||
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]] | |||
|[[Absorb Elements]] | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]] | |||
|[[Frigid Blade]] | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]] | |||
|[[Frost of Dark Winter]] | |||
| | |||
| | |||
|Markoheshkir | |||
|} | |} | ||
==Spells== | ==Spells== | ||
[Placeholder] Brief summary of spells | [Placeholder] Brief summary of spells | ||
{| class="wikitable" | {| class="wikitable mw-collapsible" | ||
|+Spells that | |+Spells that inflict/impact Cold damage | ||
! | |||
! | ! | ||
!Spell Level | !Spell Level | ||
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!Special Cold Factors | !Special Cold Factors | ||
|- | |- | ||
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]] | |||
|[[Armour of Agathys]] | |[[Armour of Agathys]] | ||
|1 | |1 | ||
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|Damage inflicted upon being melee attacked | |Damage inflicted upon being melee attacked | ||
|- | |- | ||
|[[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]] | |||
|[[Chromatic Orb: Cold]] | |[[Chromatic Orb: Cold]] | ||
|1 | |1 | ||
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|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
|[[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]] | |||
|[[Cone of Cold]] | |[[Cone of Cold]] | ||
|5 | |5 | ||
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|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
| | |||
|Conjure Elemental: Water | |||
|5 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
|Conjure Minor Elemental: Ice Mephits | |||
|4 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]] | |||
|[[Elemental Weapon: Cold]] | |||
|3 | |||
|{{DamageText|1d4 (1~4)|Cold}}* | |||
|N/A | |||
|✓ | |||
| | |||
| | |||
|Damage added to weapon attack roles | |||
+1 bonus to weapon attack roles | |||
|- | |||
|[[File:Spell Evocation FireShield Warm.png|alt=Fire Shield: Chill Icon|frameless|100x100px]] | |||
|[[Fire Shield (Chill)|Fire Shield: Chill]] | |[[Fire Shield (Chill)|Fire Shield: Chill]] | ||
|4 | |4 | ||
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10 Turn Duration | 10 Turn Duration | ||
|- | |- | ||
|[[File:Glyph of Warding Cold Icon.png|alt=Glyph of Warding: Cold Icon|frameless|100x100px]] | |||
|[[Glyph of Warding: Cold]] | |[[Glyph of Warding: Cold]] | ||
|3 | |3 | ||
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|Inflicts damage upon contact with Hostile Target | |Inflicts damage upon contact with Hostile Target | ||
|- | |- | ||
|[[File:Hunger of Hadar Icon.png|alt=Hunger of Hadar|frameless|100x100px]] | |||
|[[Hunger of Hadar]] | |[[Hunger of Hadar]] | ||
|3 | |3 | ||
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10 turn duration | 10 turn duration | ||
|- | |- | ||
|[[File:Ice Knife Icon.png|alt=Ice Knife Icon|frameless|100x100px]] | |||
|[[Ice Knife]] | |[[Ice Knife]] | ||
|1 | |1 | ||
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|Dexterity: Negate | |Dexterity: Negate | ||
|Creates Ice Surface | |Creates Ice Surface | ||
Identical to Monk Ki spell, Blade of Rime | |||
|- | |- | ||
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]] | |||
|[[Ice Storm]] | |[[Ice Storm]] | ||
|4 | |4 | ||
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|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
|[[File:Spell Evocation OtilukesFreezingSphere CreateGlobe.png|alt=Otiluke's Freezing Sphere Icon|frameless|100x100px]] | |||
|[[Otiluke's Freezing Sphere]] | |[[Otiluke's Freezing Sphere]] | ||
|6 | |6 | ||
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|✓ | |✓ | ||
|Constitution: Negate | |Constitution: Negate | ||
| | |Creates Ice Surface | ||
|- | |- | ||
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]] | |||
|[[Protection from Energy: Cold]] | |[[Protection from Energy: Cold]] | ||
|3 | |3 | ||
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|Gives Resistance to {{DamageType|Cold}} damage | |Gives Resistance to {{DamageType|Cold}} damage | ||
|- | |- | ||
|[[File:Ray of Frost Icon.png|alt=Ray of Frost Icon|frameless|100x100px]] | |||
|[[Ray of Frost]] | |[[Ray of Frost]] | ||
|0 | |0 | ||
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| | | | ||
|Inflicts [[Ray of Frost (Condition)]] | |Inflicts [[Ray of Frost (Condition)]] | ||
Damage upcast added at Spellcaster Level 5 and again at 10 | |||
|- | |- | ||
|[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]] | |||
|[[Sleet Storm]] | |[[Sleet Storm]] | ||
|3 | |3 | ||
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10 turn duration | 10 turn duration | ||
|- | |- | ||
|[[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]] | |||
|[[Wall of Ice]] | |[[Wall of Ice]] | ||
|6 | |6 | ||
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10 turn duration | 10 turn duration | ||
|} | |} | ||
<small><sup>* Damage is indicative of effects, not the base spell</sup></small> | |||
==Effects== | ==Effects== | ||
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle. | |||
{| class="wikitable" | |||
[Review for revision] | |||
{| class="wikitable mw-collapsible" | |||
|+Persistent effects that impact Cold damage | |+Persistent effects that impact Cold damage | ||
! | ! | ||
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|Animal Aspect: Crocodile | |Animal Aspect: Crocodile | ||
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone. | |On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone. | ||
|Level 6 | |Level 6 [[Barbarian]] [[Wildheart]] | ||
|- | |- | ||
|Elemental Adept: Cold | |Elemental Adept: Cold | ||
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1. | |Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1. | ||
|Feat | |[[Feats|Feat]] | ||
|- | |||
|Elemental Affinity: Damage | |||
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you add your Charisma modifier to the damage. | |||
|Level 6 [[Sorcerer]], [[Draconic Bloodline]] | |||
|- | |||
|Elemental Affinity: Resistance | |||
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you can spend one Sorcerery Point to gain Resistance to that damage type. | |||
|Level 6 [[Sorcerer]], [[Draconic Bloodline]] | |||
|- | |||
|Fiendish Resilience | |||
|Choose a damage type (i.e. {{DamageType|Cold}}) to become resistant to, you can change this each Short Rest. | |||
|Level 10 [[Warlock]] [[The Fiend|Fiend]] | |||
|- | |||
|Wasteland Wanderer: Cold | |||
|Resistance to {{DamageType|Cold}} damage | |||
|[[Ranger]] Natural Explorer | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Persistent gear effects that impact Cold damage | |||
! | |||
!Effect Description | |||
!Source | |||
|- | |||
|Chilling Counter | |||
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | |||
|Cold Snap | |||
|- | |||
|Chilling Strike | |||
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | |||
|Snow-Dusted Monastery Gloves | |||
|- | |||
|Coldbrim Chill | |||
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost. | |||
|Coldbrim Hat | |||
|- | |||
|Elemental Augmentation | |||
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt. | |||
|Necklace of Elemental Augmentation | |||
|- | |||
|Elemental Infusion | |||
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | |||
|Ring of Elemental Infusion | |||
|- | |||
|Elemental Momentum | |||
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns. | |||
|Boots of Elemental Momentum | |||
|- | |||
|Heart of Ice | |||
|When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage. | |||
|Mourning Frost | |||
|- | |||
|Hoarfrost Balance | |||
|You cannot fall prone while traversing Ice Surfaces. | |||
|Hoarfrost Boots | |||
|- | |||
|Insidious Cold | |||
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target. | |||
|Mourning Frost | |||
|- | |||
|Nature's Vengeance | |||
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects. | |||
|Amulet of Elemental Torment | |||
|- | |||
|Snowburst | |||
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s). | |||
|Snowburst Ring | |||
|- | |||
|Temperature Adjustment | |||
|Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage | |||
|Wavemother's Robe | |||
|- | |||
|Winter's Clutches | |||
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s). | |||
|Winter's Clutches | |||
|} | |} | ||
==Conditions== | ==Conditions== | ||
[Placeholder] | |||
===[[Chilled (Condition)|Chilled]]=== | ===[[Chilled (Condition)|Chilled]]=== | ||
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===[[Encrusted with Frost (Condition)|Encrusted with Frost]]=== | ===[[Encrusted with Frost (Condition)|Encrusted with Frost]]=== | ||
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces. | This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces. | ||
[Review for revision] | |||
===[[Frostbite (Condition)|Frostbite]]=== | ===[[Frostbite (Condition)|Frostbite]]=== | ||
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==Surfaces== | ==Surfaces== | ||
[Placeholder] | |||
===[[Ice Surface]]=== | ===[[Ice Surface]]=== | ||
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Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming [[Prone (Condition)|Prone]]. Prone targets are more open to attack and attacks made within melee range role with Advantage. | Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming [[Prone (Condition)|Prone]]. Prone targets are more open to attack and attacks made within melee range role with Advantage. | ||
[Review for revision] | |||
===[[Steam Cloud]]=== | ===[[Steam Cloud]]=== | ||
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing {{DamageType|Cold}} damage. Steam Clouds can be created by igniting Water Surfaces with {{DamageType|Fire}} damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by {{DamageType|Fire}} damage. | Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing {{DamageType|Cold}} damage. Steam Clouds can be created by igniting Water Surfaces with {{DamageType|Fire}} damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by {{DamageType|Fire}} damage. | ||
[Review for revision] |