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Difficulty: Difference between revisions

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134 bytes added ,  23 August 2023
simplified the wording on some text and added few more points
(Added health modification by difficulty)
(simplified the wording on some text and added few more points)
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Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:
Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:


* All Enemies Maximum Health decreased by 30%.
* All Enemies Maximum Health decreased by 33% (rounded nearest - 1).
** In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP.


* Party characters receive a 50% bonus to hitpoints.
* Party characters receive a 50% bonus to hit points.
* Items purchased from a merchant are at a 20% discount.
* Items purchased from a merchant are at a 20% discount.
* All characters (including enemies) proficiency bonuses are increased by 2.
* All characters (including enemies) proficiency bonuses are increased by 2.
* All non-party characters have the lowest hitpoints of all of the difficulty settings.
* Some turn-limited combat gives you additional turns making the encounter easier.
* Some turn-limited combat gives you additional turns making the encounter easier.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
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=== Balanced Difficulty ===
=== Balanced Difficulty ===
[[File:Balanced Difficulty.webp|200px|thumb|right]]
[[File:Balanced Difficulty.webp|200px|thumb|right]]
Balanced is the middle difficulty setting and the most like a baseline, however Balanced has:
Balanced is the middle difficulty setting and the most like a baseline, the original balance of the game was design by the developers focusing on both challenge and story. Refer to the other difficulties to see differences.{{clear}}
 
* All non-party characters have approximately 150% of their hitpoints compared to Explorer difficulty.
{{clear}}


=== Tactician Difficulty ===
=== Tactician Difficulty ===
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Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:
Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:


* All Enemies Maximum Health increased by 30%.
* All Enemies Maximum Health increased by 33% (rounded nearest + 1).


* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* Some enemies will gain special attacks that are not present in the other difficulties.  
* Some enemies will gain special attacks that are not present in the other difficulties.  
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
* All non-party characters receive a +2 bonus to hit (noted as Difficulty: Tactician in the combat log) and enemy spells with a saving throw receive a +2 to their [[Difficulty Class]].
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.  
* All non-party characters have approximately 200% of their hitpoints compared to Explorer difficulty.
** These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers.
* Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties
* Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties.
** insufficient camp rules remain the same (restore half HP and half your spell slots).
{{clear}}
{{clear}}


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