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Difficulty: Difference between revisions
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simplified the wording on some text and added few more points
(Added health modification by difficulty) |
(simplified the wording on some text and added few more points) |
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Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has: | Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has: | ||
* All Enemies Maximum Health decreased by | * All Enemies Maximum Health decreased by 33% (rounded nearest - 1). | ||
** In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP. | |||
* Party characters receive a 50% bonus to | * Party characters receive a 50% bonus to hit points. | ||
* Items purchased from a merchant are at a 20% discount. | * Items purchased from a merchant are at a 20% discount. | ||
* All characters (including enemies) proficiency bonuses are increased by 2. | * All characters (including enemies) proficiency bonuses are increased by 2. | ||
* Some turn-limited combat gives you additional turns making the encounter easier. | * Some turn-limited combat gives you additional turns making the encounter easier. | ||
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | * Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | ||
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=== Balanced Difficulty === | === Balanced Difficulty === | ||
[[File:Balanced Difficulty.webp|200px|thumb|right]] | [[File:Balanced Difficulty.webp|200px|thumb|right]] | ||
Balanced is the middle difficulty setting and the most like a baseline, | Balanced is the middle difficulty setting and the most like a baseline, the original balance of the game was design by the developers focusing on both challenge and story. Refer to the other difficulties to see differences.{{clear}} | ||
{{clear}} | |||
=== Tactician Difficulty === | === Tactician Difficulty === | ||
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Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has: | Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has: | ||
* All Enemies Maximum Health increased by | * All Enemies Maximum Health increased by 33% (rounded nearest + 1). | ||
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | ||
* Some enemies will gain special attacks that are not present in the other difficulties. | * Some enemies will gain special attacks that are not present in the other difficulties. | ||
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice. | ** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice. | ||
* All non-party characters receive | * All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log. | ||
* | ** These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers. | ||
* Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties | * Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties. | ||
** insufficient camp rules remain the same (restore half HP and half your spell slots). | |||
{{clear}} | {{clear}} | ||