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Difficulty: Difference between revisions
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Added health modification by difficulty
(→Explorer Difficulty: Multiclassing) |
(Added health modification by difficulty) |
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[[File:Explorer Difficulty.webp|200px|thumb|right]] | [[File:Explorer Difficulty.webp|200px|thumb|right]] | ||
Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has: | Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has: | ||
* All Enemies Maximum Health decreased by 30%. | |||
* Party characters receive a 50% bonus to hitpoints. | * Party characters receive a 50% bonus to hitpoints. | ||
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[[File:Tactician Difficulty.webp|200px|thumb|right]] | [[File:Tactician Difficulty.webp|200px|thumb|right]] | ||
Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has: | Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has: | ||
* All Enemies Maximum Health increased by 30%. | |||
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. |