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Wild Magic (sorcerer subclass): Difference between revisions
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== Wild Magic Surge Effects == | == Wild Magic Surge Effects == | ||
* Wild Magic: 'Effect Name' : At the start of each turn, trigger a random magical effect (from the Wild Magic Surge Effects). | |||
* Wild Magic: 'Effect Name' : Set fire to every creature around caster for 5 turns. | |||
* Wild Magic: 'Effect Name' : Spawns water puddle around caster | |||
* [[Wild Magic: Summon Mephit]] | |||
* [[Wild Magic: Swap]] | |||
* [[Wild Magic: Teleport]] | |||
* [[Wild Magic: Fog]] | |||
* [[Wild Magic: Blur]] | |||
* [[Wild Magic: Explosive Healing]] | |||
* [[Wild Magic: Enchant Weapons]] |