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Wild Magic (sorcerer subclass): Difference between revisions

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(Correct level for Controlled Chaos)
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* Wild Magic: Telekinesis - Able to lift and throw objects and creatures with your mind until the end of your turn.
* Wild Magic: Telekinesis - Able to lift and throw objects and creatures with your mind until the end of your turn.
* Wild Magic: Water - Spawn a water puddle around caster.
* Wild Magic: Water - Spawn a water puddle around caster.
* Wild Magic: Shield - increase your Armour Class by 5. You take no damage from Magic Missile.
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