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Wild Magic (sorcerer subclass): Difference between revisions
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→Wild Magic Surge Effects
(Correct level for Controlled Chaos) |
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* Wild Magic: Telekinesis - Able to lift and throw objects and creatures with your mind until the end of your turn. | * Wild Magic: Telekinesis - Able to lift and throw objects and creatures with your mind until the end of your turn. | ||
* Wild Magic: Water - Spawn a water puddle around caster. | * Wild Magic: Water - Spawn a water puddle around caster. | ||
* Wild Magic: Shield - increase your Armour Class by 5. You take no damage from Magic Missile. |