55
editsAd placeholder
Wild Magic (sorcerer subclass): Difference between revisions
Jump to navigation
Jump to search
Correct level for Controlled Chaos
(Adding Wild Magic sorcerer abilities for levels 6 and 10) |
(Correct level for Controlled Chaos) |
||
Line 19: | Line 19: | ||
* [[File:Skill_Sorcerer_Passive_BendLuck.png|frameless|upright=0.1]] '''Bend Luck''': Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single [[Attack Roll]] or [[Saving Throw]]. | * [[File:Skill_Sorcerer_Passive_BendLuck.png|frameless|upright=0.1]] '''Bend Luck''': Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single [[Attack Roll]] or [[Saving Throw]]. | ||
=== Level | === Level 11 === | ||
* '''Controlled Chaos''': When an enemy casts a spell, spend your reaction to cause a Wild Magic Surge near the enemy spellcaster. This Wild Magic Surge is more likely to be negative. Possible effects include: | * '''Controlled Chaos''': When an enemy casts a spell, spend your reaction to cause a Wild Magic Surge near the enemy spellcaster. This Wild Magic Surge is more likely to be negative. Possible effects include: |