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Wild Magic (sorcerer subclass): Difference between revisions

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Correct level for Controlled Chaos
(Adding Wild Magic sorcerer abilities for levels 6 and 10)
(Correct level for Controlled Chaos)
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* [[File:Skill_Sorcerer_Passive_BendLuck.png|frameless|upright=0.1]] '''Bend Luck''': Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single [[Attack Roll]] or [[Saving Throw]].
* [[File:Skill_Sorcerer_Passive_BendLuck.png|frameless|upright=0.1]] '''Bend Luck''': Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single [[Attack Roll]] or [[Saving Throw]].


=== Level 10 ===
=== Level 11 ===


* '''Controlled Chaos''': When an enemy casts a spell, spend your reaction to cause a Wild Magic Surge near the enemy spellcaster.  This Wild Magic Surge is more likely to be negative.  Possible effects include:
* '''Controlled Chaos''': When an enemy casts a spell, spend your reaction to cause a Wild Magic Surge near the enemy spellcaster.  This Wild Magic Surge is more likely to be negative.  Possible effects include:

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