Ad placeholder

Owlbear Cub: Difference between revisions

Jump to navigation Jump to search
230 bytes removed ,  29 January
Line 44: Line 44:


== Involvement ==
== Involvement ==
The Owlbear Cub can be recruited as a pet [[Camp Follower]] and will remain in the [[Campsite]] after being recruited.
The Owlbear Cub can be recruited as a pet [[Camp Follower]] and remains in the [[Campsite]] after being recruited.


=== Owlbear Cave ===
=== Owlbear Cave ===
First, the mother [[Owlbear]] must be encountered in the [[Owlbear Nest]] in the [[Forest]], near the [[Blighted Village]]. It does not matter whether the Owlbear ''mother'' survives the encounter, but the cub must be spared if he is to become a camp follower later. The principal scenarios include:
First, the mother [[Owlbear]] must be encountered in the [[Owlbear Nest]] in the [[Forest]], near the [[Blighted Village]]. It does not matter whether the Owlbear ''mother'' survives the encounter, but the cub must be spared if he is to become a camp follower later. The principal scenarios include:
# The party meets the Owlbear mother in cut scene, and retreats without combat. After long resting, the party can return to the cave and find the Owlbear mother killed by a Goblin hunting party. The cub will survive and reappear after the next long rest (see below).
# Meeting the Owlbear mother in cut scene, and retreating without combat. After long resting, the party can return to the cave and find the Owlbear mother killed by a Goblin hunting party. The cub survives and reappears after the next long rest in the [[Goblin Camp]].
# The party meets the Owlbear mother in cut scene, fights and kills her. A second cut scene in which the cub begins eating its mother gives the party an opportunity to spare the cub. The cub will survive and reappear after the next long rest (see below).
# Meeting the Owlbear mother in cut scene, fighting and killing her. A second cut scene in which the cub begins eating its mother gives the party an opportunity to spare the cub. The cub survives and reappears after the next long rest in the Goblin Camp.
# The party attacks the Owlbear mother from stealth, skipping the initial cut scene. In this case the second cut scene with the cub eating the mother will not be triggered and the cub will keep attacking. To save the cub, the party will need to flee from the combat while the cub is still alive, after killing the Owlbear and grabbing any desired loot. If the party disengages while the cub is still alive, he will survive and reappear after the next long rest (see below). Downing the cub, even with non-lethal combat, will NOT spare him for this purpose -- fleeing combat is the only way to preserve him for story purposes.
# Attacking the Owlbear mother from stealth, skipping the initial cut scene. In this case the second cut scene with the cub eating the mother is not triggered and the cub keeps attacking. To save the cub, it is necessary to flee from the combat while the cub is still alive, after killing the Owlbear. If disengaging while the cub is still alive, he survives and reappears after the next long rest in the Goblin Camp. Downing the cub, even with non-lethal combat, does NOT spare him for this purpose.
# If the party isn't in turn based mode, it's possible for the party to initiate a ranged attack, be seen by the Owlbear, and trigger a cutscene before the ranged attack lands. In this case, the first cut scene ends when the ranged attack lands or misses and combat is initiated. When combat ends, the second cut scene with the cub eating the mother will be triggered.
# If not in turn based mode, it is possible for the party to initiate a ranged attack, to be seen by the Owlbear, and trigger a cutscene before the ranged attack lands. In this case, the first cut scene ends when the ranged attack lands or misses and combat is initiated. When combat ends, the second cut scene with the cub eating the mother is triggered.


In [[Honor mode]], the [[Owlbear]] summons the [[Owlbear Mate]]. During the scenario 2 described above, if the Owlbear mother is killed before the Owlbear Mate there is no second cut scene and the party must flee to save the Cub. If the Owlbear Mother is killed after the Owlbear Mate, the second cutscene will play normally.
In [[Honor mode]], the [[Owlbear]] summons the [[Owlbear Mate]]. During the scenario 2 described above, if the Owlbear mother is killed before the Owlbear Mate there is no second cut scene and the party must flee to save the Cub. If the Owlbear Mother is killed after the Owlbear Mate, the second cutscene plays normally.


=== Goblin Camp ===
=== Goblin Camp ===
Line 61: Line 61:


==== Chicken Chase ====
==== Chicken Chase ====
During the chicken chase game, the party can talk to the Owlbear Cub in an attempt to influence the game towards a victory:
During the chicken chase game, the party can talk with the Owlbear Cub in an attempt to influence the game towards a victory:


===== Without Speak with Animals =====
===== Without Speak with Animals =====
Line 75: Line 75:


==== Saving the Owlbear Cub ====
==== Saving the Owlbear Cub ====
Whether the party participates in Chicken Chasing or not, they can talk to the Owlbear Cub to invite it to their camp.
Whether participating in Chicken Chasing or not, the party can talk to the Owlbear Cub to invite it to their camp.
* {{Dialogue option|''Beckon him closer.''}}
* {{Dialogue option|''Beckon him closer.''}}
* {{Dialogue option|''Kneel down - you won't hurt him.''|roll=Animal Handling|dc=10}}
* {{Dialogue option|''Kneel down - you won't hurt him.''|roll=Animal Handling|dc=10}}
Line 82: Line 82:


However, before the Owlbear Cub can be freed, the goblins must be dealt with. They can either be killed, or Krolla can be convinced to let the party leave with the Owlbear Cub.
However, before the Owlbear Cub can be freed, the goblins must be dealt with. They can either be killed, or Krolla can be convinced to let the party leave with the Owlbear Cub.
* {{Dialogue option|You love this game enough to die over it?|roll=Intimidation|dc=10}}
* {{Dialogue option|You love this game enough to die over it?|roll=Intimidation|dc=10}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
Line 91: Line 90:
If playing and winning the Chicken Chase and intimidating or convincing Krolla into giving the party their winnings, she does not have to be intimidated again to let the party leave with the Owlbear Cub.
If playing and winning the Chicken Chase and intimidating or convincing Krolla into giving the party their winnings, she does not have to be intimidated again to let the party leave with the Owlbear Cub.


The Cub does not seem to appear in the Goblin Camp if {{CharLink|Mezzka|Devout Mezzka}} was killed before a long rest or if the Goblin Camp was poisoned through the [[Goblin Camp#Booze Tub|Booze Tub]]. Should the party have killed the entire Goblin Camp before encountering the owlbears, then the mother will be killed by a Goblin hunting party and the cub will show up at the campsite after a couple of long rests.
The Cub does not seem to appear in the Goblin Camp if {{CharLink|Mezzka|Devout Mezzka}} is killed before a long rest or if the Goblin Camp is poisoned through the [[Goblin Camp#Booze Tub|Booze Tub]]. Should the party kill the entire Goblin Camp before encountering the owlbears, then the mother is killed by a Goblin hunting party and the cub shows up at the campsite after a couple of long rests.


If calling {{CharLink|Lump|Lump the Enlightened}} to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party will likely be locked out of recruiting the cub, as even if knocking him out using nonlethal attacks, he still will disappear after a long rest, and it will be difficult to prevent the Ogres from eventually killing him. A similar situation also occurs if the party recruits {{CharLink|Brynna}} and {{CharLink|Andrick}} for the fight with the [[Owlbear]] as they will make the cub hostile even after his mother's death. In this case, knocking out Brynna and Andrick and then fleeing the combat while the cub is still alive can preserve the option of recruiting him later.
If calling {{CharLink|Lump|Lump the Enlightened}} to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub becomes hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party is likely locked out of recruiting the cub, as even if knocking him out using nonlethal attacks, he still disappears after a long rest, and it is difficult to prevent the Ogres from eventually killing him. A similar situation also occurs if sending {{CharLink|Brynna}} and {{CharLink|Andrick}} to fight with the [[Owlbear]] as they make the cub hostile even after his mother's death. In this case, knocking out Brynna and Andrick and then fleeing the combat while the cub is still alive can preserve the option of recruiting him later.


The final cut-off point for recruiting the Owlbear Cub is travelling to [[Baldur's Gate]] at the end of Act 2.
The final cut-off point for recruiting the Owlbear Cub is travelling to [[Baldur's Gate]] at the end of Act 2.


=== Camp events ===
=== Camp events ===
As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub will appear at the Campsite one evening. He can be fed, but he will get scared by another member of the camp and run off.
As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub appears at the Campsite one evening. He can be fed, but he gets scared by another member of the camp and runs off.


He will reappear after another long rest, but injured. The party can attempt to heal the injury after which he will become friendly and will stay at camp for good:
He reappears after another long rest, but is injured. The party can attempt to heal the injury after which he becomes friendly and stays at camp for good:


==== Without Speak with Animals ====
==== Without Speak with Animals ====
Line 125: Line 124:
* {{Dialogue option|Come here. I'll clean it for you.|roll=Survival|dc=5}}
* {{Dialogue option|Come here. I'll clean it for you.|roll=Survival|dc=5}}


The cub quickly acclimates to camp life. At some point after recruitment, a long rest will be interrupted by a noise. If {{SAI|Speak with Animals}} is active, it will be revealed that the cub had a nightmare, and {{CharLink|Scratch}} is trying to calm him down. The cub will also remark that Scratch reminds it of his older brother. If asked about that, the cub will say that he used to have an older brother, but his mother ate him.
The cub quickly acclimates to camp life. At some point after recruitment, a long rest is interrupted by a noise. If {{SAI|Speak with Animals}} is active, it is revealed that the cub had a nightmare, and {{CharLink|Scratch}} is trying to calm him down. The cub also remarks that Scratch reminds it of his older brother. If asked about that, the cub says that he used to have an older brother, but his mother ate him.


=== Act Three ===
=== Act Three ===
If the cub is a camp follower and {{CharLink|Dammon}} survived till the game's finale, then the latter will transform the cub into a battle-ready beast before the group arrives in the [[Upper City]]. Dammon feeds the cub potions to accelerate his growth and outfits him with steel armour, and the cub's display name changes to '''Armoured Owlbear'''. The party can summon the owlbear to assist in the final battle using {{SAI|Gather Your Allies (class action)|Gather Your Allies}}, though he is one of two major characters who can permanently die in this fight and be removed from the [[Epilogue]], the other being {{CharLink|Zevlor}}.
If the cub is a camp follower and {{CharLink|Dammon}} survives till the game's finale, then the latter transforms the cub into a battle-ready beast before the group arrives in the [[Upper City]]. Dammon feeds the cub potions to accelerate his growth and outfits him with steel armour, and the cub's display name changes to '''Armoured Owlbear'''. The party can summon the owlbear to assist in the final battle using {{SAI|Gather Your Allies (class action)|Gather Your Allies}}, though he is one of two major characters who can permanently die in this fight and be removed from the [[Epilogue]], the other being {{CharLink|Zevlor}}.


=== Epilogue ===
=== Epilogue ===
If the cub survived the final battle, he will appear at {{CharLink|Withers|Withers'}} Reunion Party still as the Armoured Owlbear. The player character can pet him, tell him thst it is good to see him (to which he becomes flustered) and ask what he is up to (though his answer is mistaken for dancing). If the player character knows {{SAI|Speak with Animals|Speak with Animals}}, the cub reveals that he was never invited but instead followed the player character's pleasant smell to join the gathering. Speak with Animals casters can also comment on the cub being so much larger than his "big brother" Scratch and ask again what he has been up to, to which he shares that he made new cat, turtle, and kraken friends but attacked the kraken after the latter ate the cat. If the cub survived but was ''not'' upgraded by Dammon (due to not completing {{Quest|The Hellion's Heart}} and/or killing Dammon at any point), he still appears as a juvenile owlbear and shares the same story of what he has been up to. However, he lacks the enhanced strength or armor, so he says that he instead had to run away when the kraken ate his cat friend. Either way, the player then has the opportunity to let a former party member adopt the cub: either {{CharLink|Halsin}}, {{CharLink|Shadowheart}} (if she turned away from {{CharLink|Shar}}), or the player character themselves (if they ''only'' romanced Halsin and/or Shadowheart in [[Act Three]] and went home with one of them). Regardless of who adopts him, the cub says that he likes the player's choice and will go to them after the party.
If the cub survives the final battle, he appears at {{CharLink|Withers|Withers'}} Reunion Party still as the Armoured Owlbear. The player character can pet him, tell him that it is good to see him (to which he becomes flustered) and ask what he is up to (though his answer is mistaken for dancing). If the player character knows {{SAI|Speak with Animals|Speak with Animals}}, the cub reveals that he was never invited but instead followed the player character's pleasant smell to join the gathering. Speak with Animals casters can also comment on the cub being so much larger than his "big brother" Scratch and ask again what he has been up to, to which he shares that he made new cat, turtle, and kraken friends but attacked the kraken after the latter ate the cat. If the cub survived but was ''not'' upgraded by Dammon (due to not completing {{Quest|The Hellion's Heart}} and / or Dammon is killed at any point), he still appears as a juvenile owlbear and shares the same story of what he has been up to. However, he lacks the enhanced strength or armor, so he says that he instead had to run away when the kraken ate his cat friend. Either way, the player then has the opportunity to let a former party member adopt the cub: either {{CharLink|Halsin}}, {{CharLink|Shadowheart}} (if she turned away from {{CharLink|Shar}}), or the player character themselves (if they ''only'' romanced Halsin and / or Shadowheart in [[Act Three]] and went home with one of them). Regardless of who adopts him, the cub says that he likes the player character's choice and will go to them after the party.


==Combat==
==Combat==
23,880
edits

Navigation menu