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'''[[Rivington]]'''<br>
'''[[Rivington]]'''<br>


''Talking to [[Yenna]]:''
'''Talking to [[Yenna]]'''
* Offer her help:
* Offer her help:
** Give some coin {{Approval|Halsin|+1}}
** Give some coin {{Approval|Halsin|+1}}
'''''Note:''' Giving Yenna food '''does not''' bring approval''
** OR Suggest to find a guard for her {{Approval|Halsin|+1}} ''(available for all characters except {{Class|Cleric}})''
:* OR Suggest to find a guard for her {{Approval|Halsin|+1}} ''(available for all characters except [[Cleric]])''
** Playing as a {{Class|Cleric}} or a {{Class|Monk}}, suggest to find the nearest temple {{Approval|Halsin|+1}}
:* Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Halsin|+1}}
** Playing as a {{Class|Ranger}}, suggest to track her mother down {{Approval|Halsin|+1}}
:* Playing as a [[Ranger]], suggest to track her mother down {{Approval|Halsin|+1}}
<small>'''''Note:''' Giving Yenna food '''does not''' bring approval from Halsin. Promising to look for her mum '''after''' using class-based {{Class|Ranger}} line brings another {{Approval|Halsin|+1}} point''</small>
'''''Note:''' Promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Halsin|+1}} point''


''At the [[Sword Coast Couriers]]:''
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. {{Approval|Halsin|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
* Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Halsin|+1}}
* Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]] options. {{Approval|Halsin|+1}}
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Halsin|+1}}


''In the [[Angleiron's Cellar]]:''
'''[[Angleiron's Cellar]]'''
* Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Halsin|+1}}
* Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way {{Approval|Halsin|+1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Halsin|+1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Halsin|+1}}
** OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Halsin|+1}}
** OR Suggest to contact the [[Gondians]] first, so that they might see reason {{Approval|Halsin|+1}}
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Halsin|+1}}
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Halsin|+1}}


''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Halsin|+1}}
'''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)''
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Halsin|+1}}
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Halsin|+1}}
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
** OR Tell her that you're going to report to the commanding officer {{Approval|Halsin|+1}}
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Halsin|+1}}
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then:
* Say you'll stay with him until the end {{Approval|Halsin|+1}}
** OR Say you'll make it quick {{Approval|Halsin|+1}}
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Halsin|+1}}


''Near [[Requisitioned Barn]]:''
'''[[Circus of the Last Days]]'''<br>
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Halsin|+1}}
''At the entrance:''
'''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''
* Convince [[Klaus]] to let you in, using {{Skill|Persuasion}} or {{Skill|Deception}} on any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Halsin|+1}}
** OR, Playing as a [[Druid]], say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you ''used to'' be a murderer {{Approval|Halsin|+1}}
* Donate some gold to [[Manip Nestor]]. {{Approval|Halsin|+1}}
** OR, Playing as an {{Class|The Archfey|Archfey Warlock}}, first say that you never pass up a faerie mischief {{Approval|Halsin|+1}}
* Make a compliment to the pig inside the barn. {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Halsin|+1}}
 
'''[[Open Hand Temple]]'''
* Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Halsin|+1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Halsin|+1}}
** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Halsin|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Halsin|+1}} and then withstand its madness.{{Approval|Halsin|+3}}


'''[[Circus of the Last Days]]'''
* At the entrance, convince [[Klaus]] to let you in, using [[Persuasion]] or [[Deception]] on any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Halsin|+1}}
** OR, Playing as [[The Dark Urge]], say you ''used to'' be a murderer {{Approval|Halsin|+1}}
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Halsin|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Halsin|+1}}
''Dealing with [[Akabi]] the djinni:''
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Halsin|+1}}
* Tell him that he is VERY LOUD {{Approval|Halsin|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Halsin|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Halsin|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Halsin|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Halsin|+1}}
** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, ask him about his adventures {{Approval|Halsin|+1}}
** OR Provoke him to transform you {{Approval|Halsin|+1}}
** OR Provoke him to transform you {{Approval|Halsin|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Halsin|+1}} ''(either option)''
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Halsin|+1}} ''(either option)''<br>
* When passing [[Zethino|Zethino's]] trial, choose answers:{{verify}}
 
** First question: ★'Bear form' {{Approval|Halsin|+1}}, OR ★'Restless and roaming' {{Approval|Halsin|+2}}  
''When passing [[Zethino|Zethino's]] trial, choose answers:''
** Second question: ★'Saving Thaniel'{{Approval|Halsin|+1}},  OR ★'Protecting the grove' {{Approval|Halsin|+2}}
** First question: ★"Bear form" {{Approval|Halsin|+1}}, OR ★"Restless and roaming" {{Approval|Halsin|+2}}  
** Third question: ★'Choosing a fanatic' {{Approval|Halsin|+1}}, OR ★'Allowing the curse thrive' {{Approval|Halsin|+1}}
** Second question: ★"Saving Thaniel"{{Approval|Halsin|+1}},  OR ★"Protecting the grove" {{Approval|Halsin|+2}}
'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' <br>
** Third question: ★"Choosing a fanatic" {{Approval|Halsin|+1}}, OR ★"Allowing the curse thrive" {{Approval|Halsin|+1}}
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Halsin|+1}}
<small>'''''Note:''' The ★ sign here marks the answers considered '''correct''' for the purposes of the test'' </small><br>
 
''Talking to [[Boney]] the mephit:''
* Call his wife [[Stoney]] magnificent {{Approval|Halsin|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Halsin|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Halsin|+1}}
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, say they both are magnificent {{Approval|Halsin|+1}}
 
''Dealing with [[Popper]] the kobold trader:''
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then:
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then:
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Halsin|+1}}
** {{Skill|Persuasion|Persuade}} him to give you the hand for free {{Approval|Halsin|+1}}
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Halsin|+1}}
** {{Skill|Intimidation|Intimidate}} him to let you go with the hand {{Approval|Halsin|+1}}
** Use [[Deception]] to make him lower the price {{Approval|Halsin|+1}}
** Use {{Skill|Deception}} to make him lower the price {{Approval|Halsin|+1}}
'''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}}
<small>'''''Note:''' Class-based {{Skill|Deception}} lines for {{Class|Wizard}}, {{Class|Warlock}} or {{Class|Sorcerer}} '''do not''' give approval'' {{verify}}</small>
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Halsin|+1}}
* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Halsin|+1}}
* If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Halsin|+1}} <br>
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. {{Approval|Halsin|+1}} <br>
 
''Dealing with caged beasts:''
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Shadow-Whiskers]], break the lock on her cage {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Halsin|+1}} ''(either option)''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Halsin|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Halsin|+1}} ''(either option)''
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Halsin|+1}} ''(either option)''
 
''Watching [[Dribbles the Clown|Dribbles's]] show:''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke." {{Approval|Halsin|+1}}  
* Say "What a corny joke." {{Approval|Halsin|+1}}  
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, interrupt him with your own pun {{Approval|Halsin|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Halsin himself''' {{Approval|Halsin|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Halsin himself''' {{Approval|Halsin|+1}}
** Then insist on your choice and cheer them {{Approval|Halsin|+1}} ''(including Halsin or unique lines for Minthara and Jaheira)''
** Then insist on your choice and cheer them {{Approval|Halsin|+1}} ''(including Halsin or unique lines for Minthara and Jaheira)''
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Halsin|+1}}
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for {{Background|Haunted One|The Dark Urge}} {{Approval|Halsin|+1}}
** If playing as a [[Druid]], say you're special for your transformation ability {{Approval|Halsin|+2}}
** If playing as a {{Class|Druid}}, say you're special for your transformation ability {{Approval|Halsin|+2}}
 
''Talking to [[Lucretious]]:''
''Talking to [[Lucretious]]:''
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Halsin|+1}}
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Halsin|+1}}
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Halsin|+1}}
* After defeating false Dribbles, tell her that killing clowns is a rare treat {{Approval|Halsin|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Halsin|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Halsin|+1}}
** OR Ask whether she is hiring personnel {{Approval|Halsin|+1}}
** OR Ask whether she is hiring personnel {{Approval|Halsin|+1}}


''Elsewhere:''
 
* Playing as a [[Ranger]], tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Halsin|+1}}
'''[[Open Hand Temple]]'''
* Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Halsin|+1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, say that offering alms to those in need is a sign of a noble soul {{Approval|Halsin|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Halsin|+1}} and then withstand its madness {{Approval|Halsin|+3}}
* On the temple roof, having [[Gale]] in the party, ask him to tell [[Tara]] to stop eating the carrier pigeons {{Approval|Halsin|+1}}
** OR, Playing as [[Gale]] origin, tell Tara that other aviary in the city is much better {{Approval|Halsin|+1}}
 
 
'''Around and inside the [[Requisitioned Barn]]'''
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous {{Approval|Halsin|+1}}
<small>'''''Note:''' This option is available only if tiefling kids survived in previous Acts''</small>
:* OR, Playing as a {{Class|Druid}}, say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}}
* Donate some gold to [[Manip Nestor]] {{Approval|Halsin|+1}}
* Make a compliment to the pig inside the barn {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''
 
 
'''The [[Sword Coast Couriers]]'''
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it {{Approval|Halsin|+1}} ''(formulation varies depending on whether you have met Tara on the [[Open Hand Temple]] roof or not)''
* Playing as a {{Class|Druid}}, tell [[Angry Mar'hyah|Mar'hyah]] that [[Scratch]] is not a "property" {{Approval|Halsin|+1}}
* Make Angry Mar'hyah to let you keep Scratch, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based {{Class|Druid}}, {{Class|Fighter}} or {{Class|Paladin}} options {{Approval|Halsin|+1}}
** Then force Mar'hyah to leave the kennels via {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Halsin|+1}}
 
 
'''Elsewhere in Rivington:'''
* Playing as a {{Class|Ranger}}, tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Halsin|+1}}
** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)''
** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)''
* Playing as a [[Druid]], threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}}
* Playing as a {{Class|Druid}}, threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Halsin|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Halsin|+1}}
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}}
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}}
* Try and help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
* Try and help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, apply a natural salve to his wound {{Approval|Halsin|+1}}
'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''
<small>'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''</small>
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Halsin|+1}}
* Playing as a {{Class|Barbarian}}, in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Halsin|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Gale|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Halsin|+1}}
 
 
'''Dealing with [[Orin|Orin's]] guises'''
* If Orin is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about {{Approval|Halsin|+1}}
<small>'''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this line will run differently''</small>
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her you do all you can to keep your loved ones safe from your blade {{Approval|Halsin|+1}}
* If Orin is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Halsin|+1}}
<small>'''''Note:''' This line goes for the Custom origin (Tav). Any other Origins will have unique formulation''</small>
:* OR Tell her that you're going to report to the commanding officer {{Approval|Halsin|+1}}
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her that mindless slaughter is not the answer {{Approval|Halsin|+1}}
* If Orin is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, then say you'll stay with him until the end {{Approval|Halsin|+1}}
** OR Say you'll make it quick {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, resist the urge to torment him {{Approval|Halsin|+1}}
 


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Halsin|+1}}
* At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Halsin|+1}}
* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
* At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin)
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, tell Naaber dogs understand the true meaning of life {{Approval|Halsin|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Halsin|+1}}
'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines.''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Halsin|+1}} ''(either option)''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Halsin|+1}} ''(either option)''
'' At [[Fraygo's Flophouse]]:''
* Tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore {{Approval|Halsin|+1}}
* Playing as [[Astarion]] origin, drag [[Pale Petras]] into the sunlight, then choose to let him go {{Approval|Halsin|+1}}
'' At [[Carm's Garm]]:''
* When [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Druid}}, tell Naaber that dogs understand the true meaning of life {{Approval|Halsin|+1}}
** When Naaber tries to imitate a bard, ask him to never sing again {{Approval|Halsin|+1}}
<small>'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''</small><br>
''At [[Sharess' Caress]]:''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Agree to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|+1}}
** Agree to invite Halsin to their 'foursome' offer, too, if the druid is in the party {{Approval|Halsin|+1}}
** Choose to proceed with only one of the twins after their 'foursome' offer {{Approval|Halsin|+1}} ''(if you're partnered with the druid)''
** Decline their offer and choose to proceed with only one of the twins {{Approval|Halsin|+1}} ''(if you're partnered with Halsin)''
** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)''
** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)''
* Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Halsin|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Halsin|+1}}
<small>'''''Note:''' The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest''</small>


'''[[Sharess' Caress]]'''
* Invite Halsin to join an orgy with the Drow twins {{Approval|Halsin|+1}}


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Halsin|+1}}
* Get access into Wyrm's Rock Fortress {{Approval|Halsin|+1}} by either of following options:
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]] obtained from [[Arfur Gregorio]]
** Showing [[Lower City Pass]] obtained from [[Valeria]]
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] ''(can be stolen from the Sword Coast Couriers)''
** Bribing [[Elin|Blaze Elin]]
** Passing any of class-based checks
 
''At the Flaming Fist barracks:''
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you {{Approval|Halsin|+1}}
''When you spot [[Reynash|Fist Reynash]] trying to open a chest:''
''When you spot [[Reynash|Fist Reynash]] trying to open a chest:''
* Wake other guards {{Approval|Halsin|+1}}
* Wake other guards {{Approval|Halsin|+1}}
''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others.''
<small>''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others''</small>
* Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}}
* Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}}


''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):''
''Speaking to [[Bakshi|Manip Bakshi]]:''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Halsin|+1}}
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Halsin|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
* Tell him you've spotted another guard on stealing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
Line 415: Line 441:
* OR Leave barracks (or let him escort you out) {{Approval|Halsin|+1}}
* OR Leave barracks (or let him escort you out) {{Approval|Halsin|+1}}


''At the Audience Hall:''
''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Halsin|+1}}
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone {{Approval|Halsin|+1}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Halsin|+1}}
** OR, playing as a {{Class|Druid}}, say that there's nothing natural about them {{Approval|Halsin|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}}
* Pass the Steel Watcher that confronts you at the coronation. {{Approval|Halsin|+1}}
''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
<small>''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''</small>
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Halsin|+1}}
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Halsin|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Halsin|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Halsin|+1}}
* Tell [[Gortash]] that you have no interest in this sham of a coronation {{Approval|Halsin|+1}}
* Tell Gortash that you have no interest in this sham of a coronation {{Approval|Halsin|+1}}
* After killing [[Orin]], speak to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Halsin|+1}}
* After killing Orin, speak to Gortash and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Halsin|+1}}


''Talking to [[Duke Ravengard]] after the coronation:''
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Halsin|+1}}
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Halsin|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Halsin|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Halsin|+1}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Halsin|+1}}
<small>''''' Note:''' Choosing this option starts the '''time-sensitive''' quest [[Free Counsellor Florrick]]''</small>
:* OR Ask Ravengard whether he knows that he is infected {{Approval|Halsin|+1}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}}


<!--''In the [[Wyrm's Rock Prison]]:''
''In the [[Wyrm's Rock Prison]]:''
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|18}})''
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Halsin|+1}}
** Solve the first riddle {{Approval|Halsin|+1}}
** Solve the second riddle {{Approval|Halsin|+1}}-->
** Solve the second riddle {{Approval|Halsin|+1}}
 


'''[[Lower City]]'''<br>
'''[[Lower City]]'''<br>
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