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As a Companion character, the interactions listed below will cause Halsin to gain approval.  
As a Companion character, the interactions listed below will cause Halsin to gain approval.  
=== Act Two ===
=== Act Two ===
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
 
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}} or a {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Halsin|+1}}
'''[[Crèche Y'llek]]'''
* When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Halsin|+1}}
* If [[Lae'zel]] is using the ''[[zaith'isk]]'', convince her that the device kills instead of curing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|21}}, or {{Ability check|Wisdom|21}}, or {{Ability check|Deception|30}})''
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Halsin|+1}}
 
 
'''[[Ruined Battlefield]]'''<br>
''If entering the [[Shadow-Cursed Lands]] from [[Grymforge]]:''
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}}, a {{Class|Oath of Devotion|Devotion Paladin}} or an {{Class|Oath of the Ancients|Ancients' Paladin}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer {{Approval|Halsin|+1}}
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Halsin|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}}, {{Class|Oath of Devotion|Devotion Paladin}} or an {{Class|Oath of the Ancients|Ancients' Paladin}} option {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Halsin|+1}}


''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Halsin|+1}} ''(requires sequentive {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Halsin|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Halsin|+1}}
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Halsin|+1}}


''At the [[House in Deep Shadows]]:''
''At the [[House in Deep Shadows]]:''
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Let Halsin persuade Oliver. {{Approval|Halsin|+10}} ''(Comes +5 points when you ask Halsin and +5 more after he succeeds)''
* Let Halsin persuade Oliver {{Approval|Halsin|+10}} ''(Comes {{Approval|Halsin|+5}} points when you ask Halsin and {{Approval|Halsin|+5}} more after he succeeds)''
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Halsin|+40}} ''(If Halsin is in the party while talking to Oliver, it will gain {{Approval|Halsin|+5}} additional points of approval)''
* Convince Oliver to reunite with [[Thaniel]] {{Approval|Halsin|+40}}
<small>'''''Note: ''' If Halsin is in the party while talking to Oliver, it will gain {{Approval|Halsin|+5}} additional points of approval''</small><br>


''When dealing with [[He Who Was]]:''
''When dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Halsin|+1}}
* Agree to find [[Madeline's Ledger]] for He Who Was {{Approval|Halsin|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}}, stop her, saying she had done enough {{Approval|Halsin|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}}, stop her, saying she had done enough {{Approval|Halsin|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Halsin|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Halsin|+1}}
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''Elsewhere:''
''Elsewhere:''
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Halsin|+1}}
* After saving [[Rolan]] from the Shadows, tell him not to be hard on himself for trying to save his family {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Halsin|+1}}


'''[[Last Light Inn]]'''
 
'''[[Last Light Inn]]'''<br>
''Speaking to [[Jaheira]]:''
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Halsin|+1}}
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Halsin|+1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}}


''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
''Dealing with [[Isobel]] and Marcus:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Talk to him and say that his mission ends here {{Approval|Halsin|+1}}
** Talk to him and say that his mission ends here {{Approval|Halsin|+1}}
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* Ask whether the Flaming Fist are just going to stay around {{Approval|Halsin|+1}}
* Ask whether the Flaming Fist are just going to stay around {{Approval|Halsin|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Halsin|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Halsin|+1}}
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Halsin|+1}}
** OR, Playing as [[Wyll]] origin, say it was a devil deal that has gone terribly wrong {{Approval|Halsin|+1}}


'' Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Halsin|+1}}, and then indeed choose to quietly admire him {{Approval|Halsin|+1}}
* Say you only wanted to admire him close {{Approval|Halsin|+1}}, and then indeed choose to quietly admire him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Halsin|+1}}
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''Talking to [[Alfira]]:''
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Halsin|+1}}
** Playing as a {{Race|Half-Orc}}, tell her to use her anger {{Approval|Halsin|+1}}
* Ask her about others, and then say that running was right call {{Approval|Halsin|+1}}
* Ask her about others, and then say that running was right call {{Approval|Halsin|+1}}
* When Alfira asks you how do you keep going, answer:
* When Alfira asks you how do you keep going, answer:
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* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Halsin|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Halsin|+1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Halsin|+1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Halsin|+1}}
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Halsin|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''  
** Take the reward from Alfira for rescuing the tieflings {{Approval|Halsin|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''  


''Speaking with [[Bex]] and [[Danis]]:''
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)''
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)''
* If Danis '''survived''' and reunited with Bex:
* If Danis '''survived''' and reunited with Bex:
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''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Speaking to drunken Rolan before trying to save captured refugees:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)''
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)''
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Halsin|+1}}
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Halsin|+1}}
* If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Halsin|+1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Halsin|+1}}
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Halsin|+1}}
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* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Halsin|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Halsin|+1}}


''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Halsin|+1}}
* Say you're sorry, and then add that he is more immature than she is {{Approval|Halsin|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Halsin|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Halsin|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Persuasion]] {{Approval|Halsin|+1}} ''(requires a DC 14 roll)''
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Persuasion}} {{Approval|Halsin|+1}}


''Dealing with [[Raphael]] and [[Mol]]:''
''Dealing with [[Raphael]] and [[Mol]]:''
* After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol {{Approval|Halsin|+1}}
* After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol {{Approval|Halsin|+1}}
'''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''.
<small>'''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''</small>
:* Then tell Raphael to leave you alone {{Approval|Halsin|+1}}
:* Then tell Raphael to leave you alone {{Approval|Halsin|+1}}


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'''[[Reithwin Town]]'''<br>
'''[[Reithwin Town]]'''<br>
''At the [[Reithwin Tollhouse]]''
''At the [[Reithwin Tollhouse]]''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Halsin|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Halsin|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''


''In the [[House of Healing]]:''
''In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Halsin|+1}}
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other {{Approval|Halsin|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Halsin|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Halsin|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Halsin|+1}} ''(comes one point by another subsequently)''.
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing {{Approval|Halsin|+2}} ''(comes one point by another subsequently)''.


''At the cemetery:''
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Halsin|+1}}
* Agree to help [[Arabella]] find her parents. {{Approval|Halsin|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Halsin|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Halsin|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Halsin|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)''
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Halsin|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only {{Skill|Persuasion}} option)''


''At [[The Waning Moon]]''
''At [[The Waning Moon]]''
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Halsin|+1}}''(gains approval after first and second rounds)''
* Safely drink with [[Thisobald Thorm]] (rolling {{Ability|Constitution}}, either general or class-based lines) {{Approval|Halsin|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in the first round)''
** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Halsin|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Halsin|+1}} ''(gains approval each time)''.
* Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Halsin|+1}} ''(gains approval each time)''.
'''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
<small>'''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless''</small>
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}}
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}}




'''[[Moonrise Towers]]'''<br>
'''[[Moonrise Towers]]'''<br>
''At the [[Moonrise Towers Prison]]:''
''At the [[Moonrise Towers Prison]]:''
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Halsin|+1}}
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Halsin|+1}}
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante, and then:
* Use {{Skill|Deception}} to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante, and then:
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Halsin|+1}}
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Halsin|+1}}
** OR Refuse to bribe her {{Approval|Halsin|+1}}
** OR Refuse to bribe her {{Approval|Halsin|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Halsin|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Halsin|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Halsin|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then promise to help the tieflings {{Approval|Halsin|+1}}


* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Halsin|+1}}
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Halsin|+1}}
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''Final fight at the Moonrise:''
''Final fight at the Moonrise:''
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a friend. {{Approval|Halsin|+1}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a friend {{Approval|Halsin|+1}}
 
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Halsin|+1}} ''(either option)''  
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Halsin|+1}} ''(either option)''  
'''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
<small>'''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small>
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because [[Ketheric]] has surrendered. {{Approval|Halsin|+1}}
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Halsin|+1}}




'''[[Gauntlet of Shar]]'''<br>
'''[[Gauntlet of Shar]]'''<br>
''Dealing with [[Yurgir]] and his retinue:''
''Dealing with [[Yurgir]] and his retinue:''
 
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Persuasion|convince}} her that her love to the orthon is caused by dosed meat {{Approval|Halsin|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the [[Hoarding Merregon]])''  
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Persuasion|convince]] her that her love to the orthon is caused by dosed meat {{Approval|Halsin|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the merregon)''  
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Halsin|+1}}
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Halsin|+1}}
* Speak to [[Yurgir]] again, ask him about Nessa, then say it is wrong to treat her like this {{Approval|Halsin|+1}}
* Speak to [[Yurgir]] again, ask him about Nessa, then say it is wrong to treat her like this {{Approval|Halsin|+1}}
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** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Halsin|+5}}
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Halsin|+5}}


''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
''Near Pedestal of Reckoning:''
* When Shadowheart speaks of her need to go through the trials:
* When Shadowheart speaks of her need to go through the [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Halsin|+1}}
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Halsin|+1}}
** OR, Playing as a {{Deity|Selûne}} worshipper, say you have no intention of letting her prove her fanaticism {{Approval|Halsin|+1}}
** OR, Playing as a {{Deity|Selûne}} worshipper, say you have no intention of letting her prove her fanaticism {{Approval|Halsin|+1}}
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* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Halsin|+1}}
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Halsin|+1}}
** OR, Playing as a {{Deity|Shar}} worshipper, say you belong in this place far more than some bone pile {{Approval|Halsin|+1}}
** OR, Playing as [[Shadowheart]] origin, say you belong in this place far more than some bone pile {{Approval|Halsin|+1}}
* Agree to clear the way for the necromancer, and then:
* Agree to clear the way for the necromancer, and then:
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it. {{Approval|Halsin|+1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it {{Approval|Halsin|+1}}
* Refuse to help the necromancer and choose to attack him {{Approval|Halsin|+1}}
* Refuse to help the necromancer and choose to attack him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Paladin}} (except [[Oathbreaker]]), say you will smite him where he stands {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Paladin}} (except {{Class|Oathbreaker}}), say you will smite him where he stands {{Approval|Halsin|+1}}


''In the [[Shadowfell]]:''
''In the [[Shadowfell]]:''
* Before the Verge of Shadows, tell [[Shadowheart]] you don't care about the [[Spear of Night]], then confirm it {{Approval|Halsin|+1}} ''(Shadowheart turns hostile to the party)''
** OR Choose to attack Shadowheart {{Approval|Halsin|+1}}
* If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her {{Approval|Halsin|+1}}
* If you have defeated Balthazar:
* If you have defeated Balthazar:
** Free [[Aylin]] {{Approval|Halsin|+1}}
** Free [[Aylin]] {{Approval|Halsin|+1}}
** If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her {{Approval|Halsin|+1}}
** OR, Playing as [[Shadowheart]] origin, spare Aylin yourself {{Approval|Halsin|+1}}
* If Balthazar is present and not hostile to the party:
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man {{Approval|Halsin|+1}}
** Tell him to leave, or he is a dead man {{Approval|Halsin|+1}}
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'''[[Mind Flayer Colony]]'''<br>
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* ''In the [[Necrotic Laboratory]],'' talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]], wish them good night {{Approval|Halsin|+1}}
* Talking to the [[Fresh Mind]], wish them good night {{Approval|Halsin|+1}}


''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
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* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Halsin|+1}}
* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Halsin|+1}}


''In the [[Tadpoling Centre]]:''
* ''In the [[Tadpoling Centre]],'' choose to release pod captives {{Approval|Halsin|+1}}
* Choose to release pod captives {{Approval|Halsin|+1}}
 


'''After the final fight with [[Apostle of Myrkul]]''' <br>
'''After the final fight with [[Apostle of Myrkul]]''' <br>
''Talking to [[Halsin]]:''
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the [[Shadow Curse|curse]]:
* If you still haven't helped him with lifting the [[Shadow Curse|curse]], promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Halsin|+10}}
** Promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Halsin|+10}}


'' Talking to [[Alfira]]:''
'' Talking to [[Alfira]]:''
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''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe {{Approval|Halsin|+1}}
** Assure Ide OR Umi that Mol is somewhere safe {{Approval|Halsin|+1}} ''(either of them)''
** OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Halsin|+1}}
** OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Halsin|+1}}
** OR Tell Mattis you will look forward to see him in the city {{Approval|Halsin|+1}}
** OR Tell Mattis you will look forward to see him in the city {{Approval|Halsin|+1}}
** OR Promise Umi that Mol is fine {{Approval|Halsin|+1}}


'' Speaking to others:''
'' Speaking to others:''
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'''[[Campsite|Camp/Conversation]]'''
'''[[Campsite|Camp]] & Conversations'''<br>
* Say you wished he joined your party earlier. {{Approval|Halsin|+1}}
''Camp interactions''
* Say you are sorry for his loss when asking about his family. {{Approval|Halsin|+1}}
* After Halsin finds Thaniel, ask him what happens once the curse is lifted, then say you wished he joined your party earlier {{Approval|Halsin|+1}}
* Thank him for sharing with you. {{Approval|Halsin|+1}}
* After recruiting Halsin, tell him you don’t know him properly, then say you're sorry for the loss of his family {{Approval|Halsin|+1}}
* Tell him you are afraid of krakens. {{Approval|Halsin|+1}}
** Then ask him to tell you anything nobody would even think to ask, then thank him for sharing {{Approval|Halsin|+1}}
** OR, <u>Playing</u> as a [[Githyanki]], tell him you once stitched your wound with your enemy's sinews.
** When he asks back for something about you, tell him a fact of yours {{Approval|Halsin|+1}}
* <u>Say</u> "It hurts, I know it does." when talking to [[Arabella]] in camp
<small>'''''Note: ''' Basic Tav's line runs about "fear of krakens", but any playable origin AND a custom {{Race|Githyanki}} character will have their unique option. {{Background|Haunted One|The Dark Urge}} characters do not gain any approval here'' </small> <br>
* <u>Tell</u> [[Arabella]] her parents would be proud of her.
 
* Talk to [[Thaniel]] after defeating [[Ketheric Thorm]] and say your work here is done. {{Approval|Halsin|+20}}
''Other companions and camp followers''
* Playing as [[Shadowheart]] origin, if it is still not known about your worshipping {{Deity|Shar}}, confess to Halsin and succeed the {{Ability|Charisma}} roll {{Approval|Halsin|+5}}
<small>If Halsin's approval rate is '''< 30''', a {{Ability check|Charisma|10}} is needed. If the rate is '''< 20''', successful roll  brings only {{Approval|Halsin|+1}} approval ''</small>
* Tell [[Arabella]] that her parents are dead {{Approval|Halsin|+1}} ''(Unique lines for {{Class|Bard}}, {{Class|Monk}}, {{Class|Cleric}}, Evil {{Class|Cleric}}, and {{Class|Cleric}} of {{Deity|Kelemvor}})''
** Tell Arabella you know how it hurts {{Approval|Halsin|+1}}
** OR Tell Arabella her parents would be proud of her {{Approval|Halsin|+1}}
* Talk to [[Thaniel]] after defeating [[Ketheric Thorm]] and say your work here is done {{Approval|Halsin|+20}}


=== Act Three ===
=== Act Three ===
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