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Guide:Races Guide by Phantomsplit: Difference between revisions

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| [[Superior Darkvision]] out to 80 ft* || [[Darkvision (Passive Feature)|Darkvision]] out to 40 ft || [[Darkvision (Passive Feature)|Darkvision]] out to 40 ft
| [[Superior Darkvision]] out to 80 ft* || [[Darkvision (Passive Feature)|Darkvision]] out to 40 ft || [[Darkvision (Passive Feature)|Darkvision]] out to 40 ft
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| Duergar Magic granting the ability to cast [[Enlarge/Reduce]] on self once per Long Rest starting at 3rd Level, and [[Invisibility]] on self once per combat || [[Dwarven Toughness]] granting one additional hit point per character level || [[Proficiency]] in Light and Medium Armor
| Duergar Magic granting the ability to cast [[Enlarge/Reduce]] on self once per Long Rest starting at 3rd Level, and [[Invisibility (Duergar)|Invisibility]] on self once per combat || [[Dwarven Toughness]] granting one additional hit point per character level || [[Proficiency]] in Light and Medium Armor
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| Duergar resilience granting [[advantage]] on [[Saving Throw|saving throws]] against illusions as well as being [[Charmed (Condition)|Charmed]] or [[Paralysed (Condition)|Paralyzed]]. || - || -
| Duergar resilience granting [[advantage]] on [[Saving Throw|saving throws]] against illusions as well as being [[Charmed (Condition)|Charmed]] or [[Paralysed (Condition)|Paralyzed]]. || - || -
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The Gold Dwarves' additional HP per level goes ok with classes that get up close in melee, but isn't typically held in that high of regard except maybe on wildshaping druids which also gets the extra health benefits. Combine this with the tough [[Feats|feat]] on a [[Barbarian|barbarian]] to make a super tank. The Shield Dwarves' additional armor proficiencies go great on characters like squishy casters such as [[wizard|wizards]], [[sorcerer|sorcerers]], lore [[bard|bards]], and [[warlock|warlocks]] as it allows you to leave your [[Dexterity]] at 14 and wear medium armor for an overall [[Armour Class|armor class]] of 16 before accounting for magical bonuses. This combined with dwarven weapon proficiencies makes it feasible (but far from ideal unless you have access to spells likely not to be in BG3 without mods) to make a melee [[Sorcerer|sorcerer]] or [[Wizard|wizard]] character. And lastly the Duergar's Enlarge ability goes great with a melee class that gets multiple attacks such as a monk. Normally in tabletop the bonus damage from [[Enlarge|enlarge]] does not apply to unarmed strikes but in BG3 you are able to apply this additional damage.  
The Gold Dwarves' additional HP per level goes ok with classes that get up close in melee, but isn't typically held in that high of regard except maybe on wildshaping druids which also gets the extra health benefits. Combine this with the tough [[Feats|feat]] on a [[Barbarian|barbarian]] to make a super tank. The Shield Dwarves' additional armor proficiencies go great on characters like squishy casters such as [[wizard|wizards]], [[sorcerer|sorcerers]], lore [[bard|bards]], and [[warlock|warlocks]] as it allows you to leave your [[Dexterity]] at 14 and wear medium armor for an overall [[Armour Class|armor class]] of 16 before accounting for magical bonuses. This combined with dwarven weapon proficiencies makes it feasible (but far from ideal unless you have access to spells likely not to be in BG3 without mods) to make a melee [[Sorcerer|sorcerer]] or [[Wizard|wizard]] character. And lastly the Duergar's Enlarge ability goes great with a melee class that gets multiple attacks such as a monk. Normally in tabletop the bonus damage from [[Enlarge|enlarge]] does not apply to unarmed strikes but in BG3 you are able to apply this additional damage.  


The Duergar's [[invisibility]] spell can be cast an unlimited number of times out of combat. It is the strongest racial feature in the entire game. If you build around abusing this spell then it is better than Halfling Luck, Gnome advantage on saving throws, or everything Githyanki gets. Proxy Gate Tactician on YouTube beat the game without killing anyone, largely due to this overpowered feature.
The Duergar's [[Invisibility (Duergar)|Invisibility]] spell can be cast an unlimited number of times out of combat. It is the strongest racial feature in the entire game. If you build around abusing this spell then it is better than Halfling Luck, Gnome advantage on saving throws, or everything Githyanki gets. Proxy Gate Tactician on YouTube beat the game without killing anyone, largely due to this overpowered feature.


== [[Elf|Elves]] ==
== [[Elf|Elves]] ==
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