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Marcus Falgor: Difference between revisions
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Marcus is an incredibly aggressive great weapon fighter, who in the case of the encounter at the [[Last Light Inn]] will focus on trying to knock out Isobel. The fight there can end very quickly if he and the [[Winged Horror|Winged Horrors]] act first on [[Initiative]]. He can attack up to 3 times a turn thanks to his {{SAI|Extra Attack}} along with the bonus attack he can gain through his {{SAI|Great Weapon Master}} passive. | Marcus is an incredibly aggressive great weapon fighter, who in the case of the encounter at the [[Last Light Inn]] will focus on trying to knock out Isobel. The fight there can end very quickly if he and the [[Winged Horror|Winged Horrors]] act first on [[Initiative]]. He can attack up to 3 times a turn thanks to his {{SAI|Extra Attack}} along with the bonus attack he can gain through his {{SAI|Great Weapon Master}} passive. | ||
Three of the Winged Horrors | Three of the Winged Horrors engage Jaheira and the Harpers in combat on the first floor, while the other three land on the upper floor and race to Isobel's room to help Marcus. Their {{SAI|Claws (Ghoul)}} can possibly paralyze Isobel or the party, making all attacks against them critically hit. | ||
Isobel can be defeated and carried off by either Marcus ''or'' the Winged Horrors, so she must be kept alive until all enemies are defeated. | Isobel can be defeated and carried off by either Marcus ''or'' the Winged Horrors, so she must be kept alive until all enemies are defeated. | ||
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===Tactics=== | ===Tactics=== | ||
The key to | The key to defeating Marcus is preparation. During the conversation with him, the party can be positioned around the room to avoid getting caught up in his {{SAI|Vampiric Shout}}, and a [[Cleric]] who is not part of the conversation can also cast {{SAI|Sanctuary}} and / or {{SAI|Warding Bond}} on Isobel to protect her during Marcus's first turn.{{ref|{{CharLink|Shadowheart}} will get dragged into the conversation with Isobel for the [[Shar|Sharran]] vs. [[Selûne|Selûnite]] insults, so she cannot cast spells this way unless she is separated from the party before the conversation.}} His high initiative means that he likely acts first but the party members can use {{SAI|Alert}}, {{SAI|Dread Ambusher}}, {{SmRarityItem|Soulbreaker Greatsword}}, {{SmRarityItem|Sentinel Shield}}, or {{SmRarityItem|Elixir of Vigilance}} to increase their initiative rolls as well. | ||
An easy approach to defeating him is to use {{SAI|Banishment}} to put him out of the fight, | An easy approach to defeating him is to use {{SAI|Banishment}} to put him out of the fight, saving Isobel from his wrath and allowing the group to clear out the [[Winged Horror|Winged Horrors]]. By the time the spell ends, he is no match against the full party and the Inn's defenders. | ||
Alternatively, adding barrels and other objects to block the entrances | Alternatively, adding barrels and other objects to block the entrances helps confusing the enemies and limiting how many have to be fought at the same time. While some enemies attack the blockades to gain access, using explosive barrels with torches or other effects can trick enemies into damaging themselves. The party can also use {{SAI|Arcane Lock}} to lock all the doors before beginning the conversation with Isobel. | ||
It is also wise to have healing spells (e.g. {{SAI|Healing Word}}) and healing potions (e.g. {{SmRarityItem|Potion of Greater Healing}}) available to help Isobel if she gets hurt. {{SAI|Lesser Restoration}} is also useful in case anyone gets {{Cond|paralysed}} by a winged horror. | It is also wise to have healing spells (e.g. {{SAI|Healing Word}}) and healing potions (e.g. {{SmRarityItem|Potion of Greater Healing}}) available to help Isobel if she gets hurt. {{SAI|Lesser Restoration}} is also useful in case anyone gets {{Cond|paralysed}} by a winged horror. |