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Strange Ox: Difference between revisions

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14 bytes removed ,  24 January
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(Added a picture - the Strange Ox presents as a rare red-backed river ox to the inhabitants of Faerûn)
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Walking past the Strange Ox prompts a {{Ability Check|Insight|10}} to notice its odd behavior. A character who passes the check can talk to the Strange Ox via {{SAI|Speak with Animals}} or {{SmRarityItem|Potion of Animal Speaking}} and make a {{Ability Check|Arcana|10}} to investigate further. Passing this check confirms the creature is not what it appears to be.{{ref|If the player character is a [[Druid]] or [[Ranger]], speaking with the Strange Ox may reveal it was discriminating in its choice of what kind of animal to present as: a rare Red-Backed River Ox.}}
Walking past the Strange Ox prompts a {{Ability Check|Insight|10}} to notice its odd behavior. A character who passes the check can talk to the Strange Ox via {{SAI|Speak with Animals}} or {{SmRarityItem|Potion of Animal Speaking}} and make a {{Ability Check|Arcana|10}} to investigate further. Passing this check confirms the creature is not what it appears to be.{{ref|If the player character is a [[Druid]] or [[Ranger]], speaking with the Strange Ox may reveal it was discriminating in its choice of what kind of animal to present as: a rare Red-Backed River Ox.}}


[[File:An_Authentic_Red-Backed_River_Ox.png|left|alt=A picture of The Strange Ox, standing in a stable at the Last Light Inn during Act Two. It is speaking with the lead player character, choosing to keep its secrets.|thumb|The Strange Ox presents itself to the inhabitants Faerûn as a rare Red-Backed River Ox.|250px]]
[[File:An_Authentic_Red-Backed_River_Ox.png|left|alt=A picture of The Strange Ox, standing in a stable at the Last Light Inn during Act Two. It is speaking with the lead player character, choosing to keep its secrets.|thumb|The mysterious creature presents as a rare Red-Backed River Ox.|250px]]


The party must successfully pass a {{Ability Check|Persuasion|10}}, {{Ability Check|Intimidation|10}}, or {{Ability Check|Deception|10}} to pressure the Ox into revealing its secret. On success, the Ox tells the party he is heading to Baldur's Gate but refuses to elaborate further.
The party must successfully pass a {{Ability Check|Persuasion|10}}, {{Ability Check|Intimidation|10}}, or {{Ability Check|Deception|10}} to pressure the Ox into revealing its secret. On success, the Ox tells the party he is heading to Baldur's Gate but refuses to elaborate further.
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On success, the Ox telepathically shows images of disfigured corpses with the sound of screaming in the background. Failing the check causes the conversation to end, but it is still possible to continue speaking with the Ox, essentially skipping the check.
On success, the Ox telepathically shows images of disfigured corpses with the sound of screaming in the background. Failing the check causes the conversation to end, but it is still possible to continue speaking with the Ox, essentially skipping the check.


Pressuring it to reveal its true identity results in the Ox threatening the party. The conversation can either end here or the interacting party member can continue asking questions. Questioning the Ox further causes it deform into a cyan [[Ochre Jelly]] and enter combat with the party {{ref|The Strange Ox has a hidden passive that generates a {{dist|m=3}} radius {{Area|Acid}} surface when struck.}}. Before doing so, he tells the player character he was seeking a simple life of hay and a clean stable to live in. Alternatively, telling the creature its secrets are safe ends the conversation peacefully ({{Approval|Shadowheart|+1}} {{Approval|Astarion|+1}}).
Pressuring it to reveal its true identity results in the Ox threatening the party. The conversation can either end here or the interacting party member can continue asking questions. Questioning the Ox further causes it deform into a cyan [[Ochre Jelly|Phasm Ooze]] and enter combat with the party {{ref|The Strange Ox has a hidden passive that generates a {{dist|m=3}} radius {{Area|Acid}} surface when struck.}}. Before doing so, he tells the player character he was seeking a simple life of hay and a clean stable to live in. Alternatively, telling the creature its secrets are safe ends the conversation peacefully ({{Approval|Shadowheart|+1}} {{Approval|Astarion|+1}}).


If the player character is [[The Dark Urge]], they relate to the ox's revelations and can tell it about their own murderous nature, to which it remarks they may be a kindred spirit, but it only wishes to be an ox. The player character can either respect or chastise it for not giving in to its bloodlust - the latter option causes the Dark Urge to brutally attack the creature mid-dialogue, killing it without initiating combat as it struggles to retain its ox form until the very end.{{ref|If killing the Ox using [[The Dark Urge]], no XP is gained aside from inspiration.}}
If the player character is [[The Dark Urge]], they relate to the ox's revelations and can tell it about their own murderous nature, to which it remarks they may be a kindred spirit, but it only wishes to be an ox. The player character can either respect or chastise it for not giving in to its bloodlust - the latter option causes the Dark Urge to brutally attack the creature mid-dialogue, killing it without initiating combat as it struggles to retain its ox form until the very end.{{ref|If killing the Ox using [[The Dark Urge]], no XP is gained aside from inspiration.}}
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