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Modding:Face and body textures: Difference between revisions

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<br>To edit CLEA/HMVY textures it is best to break them down to their RGBA channels and edit each channel individually.
<br>To edit CLEA/HMVY textures it is best to break them down to their RGBA channels and edit each channel individually.


<br>For example in GIMP to separate them into their channels you would go to;  
<br>For example in GIMP to separate them into their channels you would do this;  
* Colors > Components > Decompose >  
<br>1. Open the texture in GIMP
  * Switch Color Model to RGBA  if editing the HMVY
<br>2. Go to Colors > Components > Decompose >  
  * Keep Color Model as RGB if editing the CLEA
* Switch Color Model to RGBA  if editing the HMVY
Once the Color Model is selected press OK
* Keep Color Model as RGB if editing the CLEA
3. Once the Color Model is selected press OK


<br>This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does.
<br>4. This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does.


<br>When you are finished making your edits go to;  
<br>5. When you are finished making your edits go to; Colors > Components > Compose >
* Colors > Components > Compose > Switch Color Model to RGBA and click OK
# Switch Color Model to RGBA  if editing the HMVY
  * Switch Color Model to RGBA  if editing the HMVY
# Keep Color Model as RGB if editing the CLEA
  * Keep Color Model as RGB if editing the CLEA
6. Once the Color Model is selected press OK
Once the Color Model is selected press OK


<br>It will now open another window/page with the texture repacked with its channels together. You can now save your texture
<br>7. It will now open another window/page with the texture repacked with its channels together. You can now save your texture  
* When saving your texture make sure the extension is .DDS not .dds
* When saving your texture make sure the extension is .DDS not .dds


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