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Modding:Face and body textures: Difference between revisions
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→Editing the CLEA/HMVY
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<br>To edit CLEA/HMVY textures it is best to break them down to their RGBA channels and edit each channel individually. | <br>To edit CLEA/HMVY textures it is best to break them down to their RGBA channels and edit each channel individually. | ||
<br>For example in GIMP to separate them into their channels you would | <br>For example in GIMP to separate them into their channels you would do this; | ||
<br>1. Open the texture in GIMP | |||
<br>2. Go to Colors > Components > Decompose > | |||
* Switch Color Model to RGBA if editing the HMVY | |||
Once the Color Model is selected press OK | * Keep Color Model as RGB if editing the CLEA | ||
3. Once the Color Model is selected press OK | |||
<br>This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does. | <br>4. This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does. | ||
<br>When you are finished making your edits go to; | <br>5. When you are finished making your edits go to; Colors > Components > Compose > | ||
# Switch Color Model to RGBA if editing the HMVY | |||
# Keep Color Model as RGB if editing the CLEA | |||
6. Once the Color Model is selected press OK | |||
Once the Color Model is selected press OK | |||
<br>It will now open another window/page with the texture repacked with its channels together. You can now save your texture | <br>7. It will now open another window/page with the texture repacked with its channels together. You can now save your texture | ||
* When saving your texture make sure the extension is .DDS not .dds | * When saving your texture make sure the extension is .DDS not .dds | ||