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Modding:Face and body textures: Difference between revisions
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→Editing the CLEA/HMVY
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<br>For example in GIMP to separate them into their channels you would go to; | <br>For example in GIMP to separate them into their channels you would go to; | ||
* Colors > Components > Decompose > Switch Color Model to RGBA | * Colors > Components > Decompose > | ||
* Switch Color Model to RGBA if editing the HMVY | |||
* Keep Color Model as RGB if editing the CLEA | |||
Once the Color Model is selected press OK | |||
<br>This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does. | <br>This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does. | ||
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<br>When you are finished making your edits go to; | <br>When you are finished making your edits go to; | ||
* Colors > Components > Compose > Switch Color Model to RGBA and click OK | * Colors > Components > Compose > Switch Color Model to RGBA and click OK | ||
* Switch Color Model to RGBA if editing the HMVY | |||
* Keep Color Model as RGB if editing the CLEA | |||
Once the Color Model is selected press OK | |||
<br>When saving your texture make sure the extension is .DDS not .dds | <br>It will now open another window/page with the texture repacked with its channels together. You can now save your texture | ||
* When saving your texture make sure the extension is .DDS not .dds | |||
== CLEA == | == CLEA == |