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Talking to Branthos at the ambush site commences the ambush and spawns in the encounter. Once the [[Kar'niss|convoy]] arrives, the party members have a choice to attack immediately or hang back. If choosing to stay hidden and keep watching, {{CharLink|Kar'niss}} kills {{CharLink|Vez|Brawler Vez}}, one of the goblins in the convoy. From there, the party can signal the Harpers; otherwise the Harpers start the encounter themselves. After the fight, a {{SmRarityItem|Moonlantern}} can be found on the drider's corpse. Branthos comments on it,{{ref|''"Incredible magic. I can feel the light lifting the shadows - even those within me."''}} but not before remarking that the war is not over.{{ref|"Dialogue with the ambush squad:<br>''"One less blight in the darkness. A thousand more to conquer."'' - Branthos <br>''"At the very least. For every beast we slay, the shadows spawn two more."'' - Manus <br>''"Gods - why so glum? We hit the cult where it hurts."'' - Elindale <br> ''"A victory is a victory. Our heads are still intact - and that's worth celebrating."'' - Skywin}} | Talking to Branthos at the ambush site commences the ambush and spawns in the encounter. Once the [[Kar'niss|convoy]] arrives, the party members have a choice to attack immediately or hang back. If choosing to stay hidden and keep watching, {{CharLink|Kar'niss}} kills {{CharLink|Vez|Brawler Vez}}, one of the goblins in the convoy. From there, the party can signal the Harpers; otherwise the Harpers start the encounter themselves. After the fight, a {{SmRarityItem|Moonlantern}} can be found on the drider's corpse. Branthos comments on it,{{ref|''"Incredible magic. I can feel the light lifting the shadows - even those within me."''}} but not before remarking that the war is not over.{{ref|"Dialogue with the ambush squad:<br>''"One less blight in the darkness. A thousand more to conquer."'' - Branthos <br>''"At the very least. For every beast we slay, the shadows spawn two more."'' - Manus <br>''"Gods - why so glum? We hit the cult where it hurts."'' - Elindale <br> ''"A victory is a victory. Our heads are still intact - and that's worth celebrating."'' - Skywin}} | ||
Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and to leave the convoy members to their fate as {{Cond|Shadow-Cursed Undead}}. Either way, Branthos and his squad then depart amiably | Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and to leave the convoy members to their fate as {{Cond|Shadow-Cursed Undead}}. Either way, Branthos and his squad then depart amiably and return to Last Light Inn. | ||
If choosing to reach the Shadow-Cursed Lands through the [[Mountain Pass]], a goblin greets them and sends the party to a rendezvous point to wait for Kar'niss and the convoy to guide them to [[Moonrise Towers]], where the party can {{Quest|Infiltrate Moonrise Towers|pass off}} as [[True Soul|True Souls]]. This starts {{Quest|Follow the Convoy}}. | If choosing to reach the Shadow-Cursed Lands through the [[Mountain Pass]], a goblin greets them and sends the party to a rendezvous point to wait for Kar'niss and the convoy to guide them to [[Moonrise Towers]], where the party can {{Quest|Infiltrate Moonrise Towers|pass off}} as [[True Soul|True Souls]]. This starts {{Quest|Follow the Convoy}}. |