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Farlin: Difference between revisions

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{{DiQ|Nine-Fingers sends her love, arsehole. Your Stone Lord's a dead man walking.|Farlin}}
{{DiQ|Nine-Fingers sends her love, arsehole. Your Stone Lord's a dead man walking.|Farlin}}
== Involvement==
== Involvement==
Farlin can be found on a beach west of the South Span Checkpoint in [[Wyrm's Crossing]] during [[Act Three]] {{coords|-212|Y:87}}. She and a group of Guild members are arguing with the {{CharLink|Minsc|Stone Lord's}} crew near a docked ship from [[Moonrise Towers]], accessible by taking the western path between the [[South Span Checkpoint]] and [[Open Hand Temple]].  
Farlin can be found on a beach west of the South Span Checkpoint in [[Wyrm's Crossing]] during [[Act Three]] at {{coords|-212|Y:87}}. She and a group of Guild members are arguing with the {{CharLink|Minsc|Stone Lord's}} crew near a docked ship from [[Moonrise Towers]], accessible by taking the western path between the [[South Span Checkpoint]] and [[Open Hand Temple]].  


Upon approaching the two groups, the party will be drawn into the conflict. Farlin will ask for help fighting the Stone Lord's men, promising that the Guild will pay. If the player agrees to help, they will join the Guild in a fight against the Stone Lord's men. If they decline, try to appeal to {{CharLink|Cairos}}, or try to prevent either side from fighting then both factions will turn hostile.  
Upon approaching the two groups, the party will be drawn into the conflict. Farlin will ask for help fighting the Stone Lord's men, promising that the Guild will pay. If the agreeing to help, the Guild joins the party in a fight against the Stone Lord's men. If they decline, try to appeal to {{CharLink|Cairos}}, or try to prevent either side from fighting then both factions will turn hostile.  


The party can also wait nearby for the fight to begin, and then join or wait for it to end.  
The party can also wait nearby for the fight to begin, and then join or wait for it to end.  


If the party chooses to side with Farlin, then she will put in a good word for them with {{CharLink|Tusgront}} who guards the entrance to [[The Guild]]. He will let the party inside without requiring a dialogue check.
If choosing to side with Farlin, then she puts in a good word for them with {{CharLink|Tusgront}} who guards the entrance to [[The Guild]]. He then lets the party inside without requiring a dialogue check.


Tusgront likes Farlin and describes her as a 'funny little gnome' and that she's always laughing even when he doesn't joke - oblivious to the fact that she's mocking him. {{ref|Tusgront's dialogue.
Tusgront likes Farlin and describes her as a 'funny little gnome' and that she's always laughing even when he doesn't joke - oblivious to the fact that she's mocking him. {{ref|Tusgront's dialogue.
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