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==Involvement==
==Involvement==
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] destroyed and routed the City Watch away from the keep, forcing what's left of the Watch to flee.{{ref|{{MdCharLink|Lewis Morell|Lewis Morell's}} {{SAI|Speak with Dead}} dialogue.}} Faced with severe casualties, the last remaining remnants of the Watch are composed of Ebber, {{SmCharLink|Fry}}, {{SmCharLink|Goodge}}, {{SmCharLink|Gyordi}}, {{SmCharLink|Matthew}}, and {{SmCharLink|Preyn}}. A [[Mind Flayer]] vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party.
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] destroyed and routed the City Watch away from the keep, forcing what is left of the Watch to flee.{{ref|{{CharLink|Lewis Morell|Lewis Morell's}} {{SAI|Speak with Dead}} dialogue.}} Faced with severe casualties, the last remaining remnants of the Watch are composed of Ebber, {{CharLink|Fry}}, {{CharLink|Goodge}}, {{CharLink|Gyordi}}, {{CharLink|Matthew}}, and {{CharLink|Preyn}}. A [[Mind Flayer]] vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party.


Ebber and the remaining Watchmen led by Gyordi will be frightened of the party, if a Mind Flayer (be it the avatar, {{SmCharLink|Karlach}}, {{SmCharLink|The Emperor}}, or {{SmCharLink|Orpheus}}) is present. Passing a passive DC 20 [[Insight]] check is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince them to partake in the ensuing battle as allies with a DC 18 [[Persuasion]], [[Intimidation]] or [[Strength]] check. A non-Mind Flayer would need to pass a DC 20 Persuasion, Intimidation, [[Deception]], or [[Strength]] check to convince them.
Ebber and the remaining Watchmen led by Gyordi will be frightened of the party, if a Mind Flayer (be it the avatar, {{CharLink|Karlach}}, {{CharLink|The Emperor}}, or {{CharLink|Orpheus}}) is present. Passing a passive {{Ability Check|Insight|20}} is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince them to partake in the ensuing battle as allies with a {{Ability Check|Persuasion, Intimidation, Strength|18}}. A non-Mind Flayer would need to pass a {{Ability Check|Persuasion, Intimidation, Deception, Strength|20}} check to convince them.


If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except [[Wizard]] will also get a special DC 20 dialogue based on either [[Arcana]], Insight, Persuasion, Intimidation, Deception check to convince them, or two generic DC 20 [[Wisdom]] and Persuasion checks.
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except [[Wizard]] will also get a special based on either {{Ability Check|Arcana, Insight, Persuasion, Intimidation, Deception|20}} to convince them, or two generic {{Ability Check|Wisdom, Persuasion|20}}s.


Successfully passing any of these checks will have Gyordi rally the rest of the Watchmen, and encourage them to fight with the party during the courtyard battle.
Successfully passing any of these checks has Gyordi rally the rest of the Watchmen, and encourage them to fight with the party during the courtyard battle.


==Combat==
==Combat==
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