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Cut and unimplemented content: Difference between revisions

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== Locations and events ==
== Locations and events ==
==== Nose of the Nautiloid====
==== Moonrise Towers ====
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was removed. This area could be visited right after a slightly different imp battle<ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565 Walkthrough Part 1 - Prologue (Early Access): 26:05]</ref> and provided a roundabout way to get to Shadowheart's room. It was available in Early Access but was eventually removed likely to shorten the Prologue chapter to enhance replayability.
 
When walking out into open air, a short cinematic played, in which the nose of the Nautiloid in front of the party was badly damaged by attacking red dragons. Thankfully this did not affect the party's route.<ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=wZKRyfk3DNXGQx8K&t=1840 Walkthrough Part 1 - Prologue (Early Access): 30:40]</ref>
 
[[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]]
 
[[File:Prologue-06.jpg|thumb|right|The path forward]]
 
* Various dead lesser imps and thralls could be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship had a {{SmRarityItem|Potion of Poison Resistance}} (where the "1" is marked on the map). It was necessary to jump over some fire to reach the body. The thrall also held on to yet another brain in a jar, and this one is called {{SmRarityItem|Our Mind}}.
 
* Turning back, the party could climb another set of stairs to reach an upper level of the Nautiloid, from either side.  An intellect devourer told the party that they must go to the helm of the ship to provide assistance. The party could choose to attack, but the ensuing fight might actually proved difficult as there were also two lively thralls there maintaining some cannons.
 
* There were also two lesser imps towards the south, having some sort of argument, one of them already wounded. There was a {{SmRarityItem|Battleaxe}} lying on the ground here.
 
Talking to some of the dying enthralled cultists on the ground around this area granted the party a little insight on how they thought. One talked about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attacked the thralls. Another spoke as if he was talking to his mother, saying that he was tired and wanted to go to sleep early. Although talking to them revealed, rather tragically, that the thralls were just poor victims under mind control.
 
The path forward was back into the Nautiloid via a corridor to the north, stretching east. There was a mucous membrane the party needed to attack to break through, and then a door leading into the next major room, where Shadowheart was locked up in Mind Flayer pod.
 
==== Assaulting Moonrise Towers ====
[[File:FlorrickAtMoonrise_PreRelease.png|thumb|right|Florrick at Moonrise Towers]]
[[File:FlorrickAtMoonrise_PreRelease.png|thumb|right|Florrick at Moonrise Towers]]
At some point in development, the Act Two questline called for the inclusion of {{CharLink|Counsellor Florrick}} and the deeper involvement of the [[Flaming Fist|Flaming Fists]] during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].<ref>YouTube Video: Larian Studios. [https://www.youtube.com/watch?v=NOWGnC3h9WQ&t=1m18s Baldur's Gate 3 - The Game Awards Trailer: 1:18]</ref> In addition to Florrick, this version of the assault called for the involvement of the following characters:
At some point in development, the Act Two questline called for the inclusion of {{CharLink|Counsellor Florrick}} and the deeper involvement of the [[Flaming Fist|Flaming Fists]] during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].<ref>YouTube Video: Larian Studios. [https://www.youtube.com/watch?v=NOWGnC3h9WQ&t=1m18s Baldur's Gate 3 - The Game Awards Trailer: 1:18]</ref> In addition to Florrick, this version of the assault called for the involvement of the following characters:
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There are also some very minor differences for {{CharLink|Z'rell|Disciple Z'rell}}, who is instead clothed in white Absolutist robes and missing the {{SmRarityItem|Absolute's Protector|Shield}} in her off-hand.
There are also some very minor differences for {{CharLink|Z'rell|Disciple Z'rell}}, who is instead clothed in white Absolutist robes and missing the {{SmRarityItem|Absolute's Protector|Shield}} in her off-hand.


==== Rugan at the Guildhall ====
==== Nose of the Nautiloid====
{{CharLink|Rugan}} had originally been planned to be present at the [[Guildhall]], but his presence in Act Three was seemingly cut from the released version of the game. Despite this, there are still trace amounts of information in the game files that attest to his unimplemented role.
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was removed. This area could be visited right after a slightly different imp battle<ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565 Walkthrough Part 1 - Prologue (Early Access): 26:05]</ref> and provided a roundabout way to get to Shadowheart's room. It was available in Early Access but was eventually removed likely to shorten the Prologue chapter to enhance replayability.
 
When walking out into open air, a short cinematic played, in which the nose of the Nautiloid in front of the party was badly damaged by attacking red dragons. Thankfully this did not affect the party's route.<ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=wZKRyfk3DNXGQx8K&t=1840 Walkthrough Part 1 - Prologue (Early Access): 30:40]</ref>
 
[[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]]
 
[[File:Prologue-06.jpg|thumb|right|The path forward]]
 
* Various dead lesser imps and thralls could be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship had a {{SmRarityItem|Potion of Poison Resistance}} (where the "1" is marked on the map). It was necessary to jump over some fire to reach the body. The thrall also held on to yet another brain in a jar, and this one is called {{SmRarityItem|Our Mind}}.


By saving Rugan from the gnolls in Act One, and remaining on friendly terms with the [[Zhentarim]] of the [[Zhentarim Hideout]], Rugan will tell the party to look for him once they were in [[Baldur's Gate]], promising to buy them a drink should they ever cross paths again. Nevertheless, in the release version of the game, Rugan is never seen again from this point forward - were his cut content implemented however, the party would've originally been able to find him the Guildhall alongside both members of [[The Guild]] and the other Zhents; tipsy and dejected, he'd attempt to celebrate the party's arrival by telling the Zhents around him his rescue from the gnolls, only to elicit no reaction and get ignored by everyone around him.
* Turning back, the party could climb another set of stairs to reach an upper level of the Nautiloid, from either side.  An intellect devourer told the party that they must go to the helm of the ship to provide assistance. The party could choose to attack, but the ensuing fight might actually proved difficult as there were also two lively thralls there maintaining some cannons.  


Rugan then goes on to reveal that the original Zhentarim in Baldur's Gate were backstabbed and put under ''"new management"'' in an internal power play, with every single Zhent beneath [[Waukeen's Rest]] returning to the city being betrayed, turned to the [[Steel Watcher (creature)|Steel Watch]], and then hanged. He then explains that their new superiors thought they were responsible for the kidnapping of {{CharLink|Ulder Ravengard|Duke Ravengard}}, and that he owes his survival to his decision to confess to the lies and accusations as though they were true. Further dialogue elaborates that he is the only original "Gate crew" Zhentarim left and that he'd drink to his fallen comrades. Upon asking who the new Zhent management are, he simply says that he has no idea who they are, but that they impressed {{FRWiki|Darkhold}} enough for them to send additional support in the form of reinforcements. As he's still loyal to the Zhentarim after all this, the party could then convince him to leave their ranks.
* There were also two lesser imps towards the south, having some sort of argument, one of them already wounded. There was a {{SmRarityItem|Battleaxe}} lying on the ground here.
* {{Dialogue option|The Zhentarim have brought you nothing but trouble, Rugan. Cut your losses.|roll=Persuasion|dc=15}}
* {{Dialogue option|The Zhentarim sold your friends out. You think they wouldn't do the same to you?|tags=rogue|roll=Persuasion|dc=10}}
* {{Dialogue option|The Zhentarim made you turn on your people. You really think you owe them loyalty?|tags=rogue|roll=Persuasion|dc=10}}
Successfully doing so will make him move away from his posting in the Guildhall, and head towards the bar where he'd start drinking incessantly; there, he'd drink to his fallen comrades, like {{CharLink|Olly}}, who he'd rather humorously misremember his name to be Ronnie or Ozzy. During the Zhentarim's attempted takeover of the Guild, Rugan will not join combat and keep drinking. Talking with Rugan after the battle ends simply has him ask the party incredulously if a fight happened.


As Rugan's involvement in Act Three has been cut from the game, much of the story and information concerning the original [[Risen Road]] Zhentarim and the Zhents' internal intrigue has been lost. The only piece of information about this that the party can learn comes in the form of an interaction with {{CharLink|Slick Inatra}}, who only reveals it to the party if the latter seized the {{SmRarityItem|Caravan Strongbox}} from Rugan in the first place, received the quest to deliver the strongbox to Inatra from {{CharLink|Zarys}}, and killed Rugan on her orders. Slick Inatra then simply states that the original caretakers of the cargo are already dead, and that there is new Zhentarim leadership in the city, without elaborating any further.
Talking to some of the dying enthralled cultists on the ground around this area granted the party a little insight on how they thought. One talked about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attacked the thralls. Another spoke as if he was talking to his mother, saying that he was tired and wanted to go to sleep early. Although talking to them revealed, rather tragically, that the thralls were just poor victims under mind control.


It's unclear as to who the new management refers to, though it may be possible that it may refer to either {{CharLink|Roah Moonglow}}, {{CharLink|Boss Friol}}, or {{CharLink|Trinoda}} as Rugan never seems to acknowledge or is aware of their existence. Likewise, it appears that the rest of the Zhentarim in Act Three are either the new crew, and/or reinforcements from Darkhold.  
The path forward was back into the Nautiloid via a corridor to the north, stretching east. There was a mucous membrane the party needed to attack to break through, and then a door leading into the next major room, where Shadowheart was locked up in Mind Flayer pod.


=== Game mechanics ===
=== Game mechanics ===
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