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Wyll: Difference between revisions
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If not in the active party roster when Karlach is recruited, Wyll confronts her at the next long rest. The player character may choose to have the party fight either of them or diffuse the situation. If conflict is avoided, the player character gains approval with all nearby companions and, if spoken with after, Wyll alludes to unpleasant consequences from his decision to spare Karlach being revealed "one night soon". | If not in the active party roster when Karlach is recruited, Wyll confronts her at the next long rest. The player character may choose to have the party fight either of them or diffuse the situation. If conflict is avoided, the player character gains approval with all nearby companions and, if spoken with after, Wyll alludes to unpleasant consequences from his decision to spare Karlach being revealed "one night soon". | ||
At camp, on the next [[Long Rest]], Wyll warily announces the arrival of Mizora. She introduces herself to the party, greets everyone mischievously and reveals not only her role as Wyll's patron but that it was she who gave Wyll his mission to hunt Karlach.[[File: | At camp, on the next [[Long Rest]], Wyll warily announces the arrival of Mizora. She introduces herself to the party, greets everyone mischievously and reveals not only her role as Wyll's patron but that it was she who gave Wyll his mission to hunt Karlach.[[File:Party at the steps of Moonrise Towers.png|right|alt=A picture of Wyll standing next to Karlach at the steps of Moonrise Towers; he has evaded Mizora's transformation into a fiend and has no horns.|thumb|Wyll stands next to Karlach at the steps of Moonrise Towers; he has evaded Mizora's transformation into a fiend and has no horns.|350px]] If Karlach was killed, she is pleased and rewards Wyll. If spared, however, Mizora reminds Wyll of the terms of their pact and his obligation to hunt the ''heartless'', a description Karlach clearly meets. If insisting she remain spared, Mizora takes his refusal as a breach of the pact, and transforms him into a fiend as a consequence. The same result occurs if the party avoids Wyll's mission and ignores Karlach entirely. | ||
However, if one is determined to do so, it is possible to have both Karlach and Wyll in the party together and evade Mizrora's punishment.{{verify}}{{ref|It is possible to recruit both Karlach and Wyll while still preventing his fiendish transformation. To do this, Wyll must be [[Dead_(Condition)|dead]] immediately prior to every long rest after Wyll and Karlach's confrontation at camp; he may be [[revivify|revived]] every morning after, if desired. While dead, Mizora will not confront Wyll for his disobedience. This must continue until the party has progressed beyond the [[Mountain Pass]] on its way to the [[Rosymorn Monastery]]. It is clear Wyll is safe to keep alive when long resting once Mizora appears at camp. If Mizora appears early at camp in this manner, she cannot be interacted with in any way (e.g. attacked or stolen from) except for being examined. Mizora remains in this state at camp until kidnapped at the beginning of Act Two. If one wants Wyll dead before long resting, it is advisable to have him die from falling damage by, for example, jumping from a great height (more than once if needed). If killed from an attack by a party member, intended or not, approval is lost. Be advised that preventing Wyll's transformation in this way may have unintended consequences to his plotline as the game progresses.{{Verify}}}} | However, if one is determined to do so, it is possible to have both Karlach and Wyll in the party together and evade Mizrora's punishment.{{verify}}{{ref|It is possible to recruit both Karlach and Wyll while still preventing his fiendish transformation. To do this, Wyll must be [[Dead_(Condition)|dead]] immediately prior to every long rest after Wyll and Karlach's confrontation at camp; he may be [[revivify|revived]] every morning after, if desired. While dead, Mizora will not confront Wyll for his disobedience. This must continue until the party has progressed beyond the [[Mountain Pass]] on its way to the [[Rosymorn Monastery]]. It is clear Wyll is safe to keep alive when long resting once Mizora appears at camp. If Mizora appears early at camp in this manner, she cannot be interacted with in any way (e.g. attacked or stolen from) except for being examined. Mizora remains in this state at camp until kidnapped at the beginning of Act Two. If one wants Wyll dead before long resting, it is advisable to have him die from falling damage by, for example, jumping from a great height (more than once if needed). If killed from an attack by a party member, intended or not, approval is lost. Be advised that preventing Wyll's transformation in this way may have unintended consequences to his plotline as the game progresses.{{Verify}}}} |