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At camp, on the next [[Long Rest]], Wyll warily announces the arrival of Mizora. She introduces herself to the party, greets everyone mischievously and reveals not only her role as Wyll's patron but that it was she who gave Wyll his mission to hunt Karlach. If Karlach was killed, she is pleased and rewards Wyll. If spared, however, Mizora reminds Wyll of the terms of their pact and his obligation to hunt the ''heartless'', a description Karlach clearly meets. If insisting she remain spared, Mizora takes his refusal as a breach of the pact, and transforms him into a fiend as a consequence. The same result occurs if the party avoids Wyll's mission and ignores Karlach entirely.  
At camp, on the next [[Long Rest]], Wyll warily announces the arrival of Mizora. She introduces herself to the party, greets everyone mischievously and reveals not only her role as Wyll's patron but that it was she who gave Wyll his mission to hunt Karlach. If Karlach was killed, she is pleased and rewards Wyll. If spared, however, Mizora reminds Wyll of the terms of their pact and his obligation to hunt the ''heartless'', a description Karlach clearly meets. If insisting she remain spared, Mizora takes his refusal as a breach of the pact, and transforms him into a fiend as a consequence. The same result occurs if the party avoids Wyll's mission and ignores Karlach entirely.  


However, if one is determined to do so, it is possible to have both Karlach and Wyll in the party together and evade Mizrora's punishment.{{ref|It is possible to recruit both Karlach and Wyll while still preventing his fiendish transformation. To do this, Wyll must be [[Dead_(Condition)|dead]] immediately prior to every long rest after Wyll and Karlach's confrontation at camp; he may be [[revivify|revived]] every morning after, if desired. While dead, Mizora will not confront Wyll for his disobedience. This must continue until the party has progressed beyond the [[Mountain Pass]] on its way to the [[Rosymorn Monastery]]. It will be clear Wyll is safe to keep alive when long resting once Mizora appears at camp. If Mizora appears early at camp in this manner, she cannot be interacted with in way way (e.g. attacked or stolen from) except for being examined. Mizora will remain in this state at camp until kidnapped at the beginning of Act Two. If one wants Wyll dead before long resting, it is advisable to have him die from falling damage by, for example, jumping from a great height (more than once if needed). If killed from an attack by a party member, intended or not, approval is lost. Be advised that preventing Wyll's transformation in this way may have unintended consequences to his plotline as the game progresses.{{Verify}}}}  
However, if one is determined to do so, it is possible to have both Karlach and Wyll in the party together and evade Mizrora's punishment.{{verify}}{{ref|It is possible to recruit both Karlach and Wyll while still preventing his fiendish transformation. To do this, Wyll must be [[Dead_(Condition)|dead]] immediately prior to every long rest after Wyll and Karlach's confrontation at camp; he may be [[revivify|revived]] every morning after, if desired. While dead, Mizora will not confront Wyll for his disobedience. This must continue until the party has progressed beyond the [[Mountain Pass]] on its way to the [[Rosymorn Monastery]]. It is clear Wyll is safe to keep alive when long resting once Mizora appears at camp. If Mizora appears early at camp in this manner, she cannot be interacted with in any way (e.g. attacked or stolen from) except for being examined. Mizora remains in this state at camp until kidnapped at the beginning of Act Two. If one wants Wyll dead before long resting, it is advisable to have him die from falling damage by, for example, jumping from a great height (more than once if needed). If killed from an attack by a party member, intended or not, approval is lost. Be advised that preventing Wyll's transformation in this way may have unintended consequences to his plotline as the game progresses.{{Verify}}}}  


If the party reaches [[Waukeen's Rest]], they find a burning inn surrounded by [[Flaming Fist|Flaming Fists]], mercenaries working as [[Baldur's Gate|Baldur's Gate's]] enforcers. They quickly reveal Grand Duke Ravengard is trapped inside, and needs to be saved. Wyll quickly moves to help, rescuing {{CharLink|Florrick|Counsellor Florrick}}, the duke's advisor, in the process, but no signs of the duke can be found. Outside and safe, Florrick recognises Wyll and urges him to save his father, letting slip that Wyll is the son of the duke. Ambushed by [[Drow]], the duke was kidnapped and taken to [[Moonrise Towers]], the base of operations of the [[Cult of the Absolute]].
If the party reaches [[Waukeen's Rest]], they find a burning inn surrounded by [[Flaming Fist|Flaming Fists]], mercenaries working as [[Baldur's Gate|Baldur's Gate's]] enforcers. They quickly reveal Grand Duke Ravengard is trapped inside, and needs to be saved. Wyll quickly moves to help, rescuing {{CharLink|Florrick|Counsellor Florrick}}, the duke's advisor, in the process, but no signs of the duke can be found. Outside and safe, Florrick recognises Wyll and urges him to save his father, letting slip that Wyll is the son of the duke. Ambushed by [[Drow]], the duke was kidnapped and taken to [[Moonrise Towers]], the base of operations of the [[Cult of the Absolute]].
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