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The Urge: Difference between revisions

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37 bytes added ,  27 December 2024
(Undo revision 257151 by Hawkeye (talk) Page is still a stub, it only describes what happens in the quest in Act One, need to add Act Two and Act Three details)
Tag: Undo
 
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== Walkthrough ==
== Walkthrough ==


=== Discovering the Urge ===
=== Prologue ===
==== Discovering the Urge ====
After breaking free from the [[Mind Flayer Pod]] the character realizes that they are suffering from a severe loss of memory. Soon they also realize that for an unknown reason they have violent urges.
After breaking free from the [[Mind Flayer Pod]] the character realizes that they are suffering from a severe loss of memory. Soon they also realize that for an unknown reason they have violent urges.


Right after [[Escape the Nautiloid|escaping]] the [[nautiloid]], inspecting the corpse of the Mangled Fisher at the [[Ravaged Beach]] makes the Dark Urge smile and passing a DC 7 [[Intelligence]] check makes them see memory flashes of a thousand different dead.
Right after [[Escape the Nautiloid|escaping]] the [[nautiloid]], inspecting the corpse of the Mangled Fisher at the [[Ravaged Beach]] makes the Dark Urge smile and passing a DC 7 [[Intelligence]] check makes them see memory flashes of a thousand different dead.


=== Alfira ===
=== Act One ===
==== Alfira ====
Upon the first [[Long Rest]] after crossing the bridge between the [[Emerald Grove]] and [[Blighted Village|Moonhaven]], a [[Tiefling]] [[Bard]] named {{CharLink|Alfira}} joins the camp at night and expresses interest in joining them as a camp follower. Whether the Dark Urge agrees with her request or forces her to leave, it matter little for they wake up during the night over Alfira's corpse, the Dark Urge's hands dripping in blood. Trying to remember of what happened requires an Intelligence DC 12 check which, if passed, shows a glimpse of Alfira as she is being murdered by the Dark Urge's own hands. Another option is to look for signs on what happened which requires an [[Investigation]] DC 7 check. If passed, the Dark Urge notices the utter ravaging of Alfira's body which most of it had occurred after she had died, while the Dark Urge's dominant hand aching from stabbing. It is recommended to do the Intelligence check first since selecting the Investigation option moves the conversation forward.
Upon the first [[Long Rest]] after crossing the bridge between the [[Emerald Grove]] and [[Blighted Village|Moonhaven]], a [[Tiefling]] [[Bard]] named {{CharLink|Alfira}} joins the camp at night and expresses interest in joining them as a camp follower. Whether the Dark Urge agrees with her request or forces her to leave, it matter little for they wake up during the night over Alfira's corpse, the Dark Urge's hands dripping in blood. Trying to remember of what happened requires an Intelligence DC 12 check which, if passed, shows a glimpse of Alfira as she is being murdered by the Dark Urge's own hands. Another option is to look for signs on what happened which requires an [[Investigation]] DC 7 check. If passed, the Dark Urge notices the utter ravaging of Alfira's body which most of it had occurred after she had died, while the Dark Urge's dominant hand aching from stabbing. It is recommended to do the Intelligence check first since selecting the Investigation option moves the conversation forward.


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