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Cut and unimplemented content: Difference between revisions
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''Baldur's Gate 3'' had a long development cycle with many features that were '''cut or unimplemented''', and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore {{em|not canon}} to the events of the game. | ''Baldur's Gate 3'' had a long development cycle with many features that were '''cut or unimplemented''', and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore {{em|not canon}} to the events of the game. | ||
== Removed | == Removed Content == | ||
A significant amount of content was removed or reimagined during [[Early Access]] or at an earlier stage of development. | A significant amount of content was removed or reimagined during [[Early Access]] or at an earlier stage of development. | ||
[[File:Helia Model.png|100px|Helia|right]] | [[File:Helia Model.png|100px|Helia|right]] | ||
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* Various other items that were present in the Early Access are now unobtainable in the full release version, among them are the Non-Wizard Scrolls due to the fact that wizards could add these scrolls to their spell list in the Early Access. | * Various other items that were present in the Early Access are now unobtainable in the full release version, among them are the Non-Wizard Scrolls due to the fact that wizards could add these scrolls to their spell list in the Early Access. | ||
==== Non-Wizard | ==== Non-Wizard Scrolls==== | ||
{{div col | style = column-width: 22em; list-style-type: none;}} | {{div col | style = column-width: 22em; list-style-type: none;}} | ||
*{{RarityItem|Scroll of Armour of Agathys|40}} | *{{RarityItem|Scroll of Armour of Agathys|40}} | ||
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*{{RarityItem|Circlet of Fire|40}} | *{{RarityItem|Circlet of Fire|40}} | ||
{{div col end}} | {{div col end}} | ||
==== Other | ==== Other Items ==== | ||
{{div col | style = column-width: 22em; list-style-type: none;}} | {{div col | style = column-width: 22em; list-style-type: none;}} | ||
*{{RarityItem|Doom Axe|40}} | *{{RarityItem|Doom Axe|40}} | ||
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*{{RarityItem|Wyvern Poison|40}} | *{{RarityItem|Wyvern Poison|40}} | ||
{{div col end}} | {{div col end}} | ||
====See | ====See Also ==== | ||
* [[:Category:Inaccessible|Inaccessable items]] | * [[:Category:Inaccessible|Inaccessable items]] | ||
* [[:Category:Unobtainable|Unobtainable items]] | * [[:Category:Unobtainable|Unobtainable items]] | ||
=== The | === The World Map === | ||
In Early Access, when the party reached the Mountain Pass crossing, they were sent to the Overworld menu with the worldmap, where icons of previously discovered locations could be clicked on akin to ''Baldur's Gate'' and ''Baldur's Gate II''. The map for the final version [[:File:BG3 Map.webp|still exists]], albeit only as a Digital Deluxe bonus image and isn't actually in the game. | In Early Access, when the party reached the Mountain Pass crossing, they were sent to the Overworld menu with the worldmap, where icons of previously discovered locations could be clicked on akin to ''Baldur's Gate'' and ''Baldur's Gate II''. The map for the final version [[:File:BG3 Map.webp|still exists]], albeit only as a Digital Deluxe bonus image and isn't actually in the game. | ||
<gallery heights="250px"> | <gallery heights="250px"> | ||
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In the [[Ravaged Beach]] there is a dying mindflayer. During Early Access, it wasn't alone, as there were a few enthralled fishermen trying to rescue it with one of them thinking it's his daughter. <ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=_seGLKe1TSiJXFbo&t=3624 Walkthrough Part 1 - Prologue (Early Access): 1:00:24}} They will initiate combat if you fail Persuasion check]</ref> | In the [[Ravaged Beach]] there is a dying mindflayer. During Early Access, it wasn't alone, as there were a few enthralled fishermen trying to rescue it with one of them thinking it's his daughter. <ref>YouTube Video: Shirrako. [https://youtu.be/TVw1GDlTq8U?si=_seGLKe1TSiJXFbo&t=3624 Walkthrough Part 1 - Prologue (Early Access): 1:00:24}} They will initiate combat if you fail Persuasion check]</ref> | ||
== Redesigned | == Redesigned Content == | ||
A significant amount of content was changed during development. Some were placeholder models, like {{CharLink|Karlach|Karlach's}} and the Chosen from Early Access Patch 5. | A significant amount of content was changed during development. Some were placeholder models, like {{CharLink|Karlach|Karlach's}} and the Chosen from Early Access Patch 5. | ||
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It's unclear as to who the new management refers to, though it may be possible that it may refer to either {{CharLink|Roah Moonglow}}, {{CharLink|Boss Friol}}, or {{CharLink|Trinoda}} as Rugan never seems to acknowledge or is aware of their existence. Likewise, it appears that the rest of the Zhentarim in Act Three are either the new crew, and/or reinforcements from Darkhold. | It's unclear as to who the new management refers to, though it may be possible that it may refer to either {{CharLink|Roah Moonglow}}, {{CharLink|Boss Friol}}, or {{CharLink|Trinoda}} as Rugan never seems to acknowledge or is aware of their existence. Likewise, it appears that the rest of the Zhentarim in Act Three are either the new crew, and/or reinforcements from Darkhold. | ||
=== Illithid | === Illithid Powers === | ||
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, the tadpole grew more powerful when using Illithid Persuasion options in dialogue. Once Illithid Persuasion were used three times, a special cutscene was triggered during the next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below: | In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, the tadpole grew more powerful when using Illithid Persuasion options in dialogue. Once Illithid Persuasion were used three times, a special cutscene was triggered during the next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below: | ||
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|} | |} | ||
== Unimplemented Spells == | == Unimplemented Content == | ||
=== Unimplemented Spells === | |||
{{main|Unimplemented spells}} | {{main|Unimplemented spells}} | ||
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</gallery> | </gallery> | ||
==Unimplemented Coinage== | ===Unimplemented Coinage=== | ||
'''More Coins''' - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either. | '''More Coins''' - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either. | ||
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</gallery> | </gallery> | ||
==Unimplemented Instruments== | ===Unimplemented Instruments=== | ||
Icons for several additional [[Musical Instruments]] can be found in the game files. | Icons for several additional [[Musical Instruments]] can be found in the game files. | ||
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</gallery> | </gallery> | ||
==Unimplemented Jewelry== | ===Unimplemented Jewelry=== | ||
A few more necklaces, including one with a [[Harpers]] symbol on it, can be found in the game files. | A few more necklaces, including one with a [[Harpers]] symbol on it, can be found in the game files. | ||
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;"> | <gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;"> | ||
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</gallery> | </gallery> | ||
==Unimplemented | ===Unimplemented Scrolls === | ||
The "Jergas Scroll of the Dead" ''(sic)'' is referencing [[Jergal]], a god of death who appears in the game, and was likely an early design iteration of the Circle of Death scroll (added below for reference). | The "Jergas Scroll of the Dead" ''(sic)'' is referencing [[Jergal]], a god of death who appears in the game, and was likely an early design iteration of the Circle of Death scroll (added below for reference). | ||
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;"> | <gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;"> |