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Araj Oblodra: Difference between revisions

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Araj brews unique [[Elixirs]] as payment for drawing blood from the [[True Soul|True Souls]] in the party for her research.
Araj brews unique [[Elixirs]] as payment for drawing blood from the [[True Soul|True Souls]] in the party for her research.


Each character may give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the [[Races|race]], and, in the case of [[Dragonborn]]s, subrace of the character giving blood. Note that if the character is [[Disguise_Self_(Condition)|disguised]] while donating their blood, the potion they receive will still be that of their original race.
Each character can give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the [[Races|race]], and, in the case of [[Dragonborn]]s, subrace of the character giving blood. If the character is [[Disguise_Self_(Condition)|disguised]] while donating their blood, the potion they receive will still be that of their original race.


Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir. The Half-elf version is not a true elixir at all, as it does not impart a long-lasting condition, but is instead a single-use healing consumable.  
Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir. The half-elven version is not a true elixir at all, as it does not impart a long-lasting condition, but is instead a single-use healing consumable.  


However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition {{Condition inline|Blood-draw Sickness}}, which causes a -1 to all dice rolls until another long rest.
However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition {{Condition inline|Blood-draw Sickness}}, which causes a -1 to all dice rolls until another long rest.


Upon first speaking with Araj (and if Astarion is not in the party) she will, if asked her intentions with keeping the rest of the blood donation, attribute it to mere curiosity. However, if the character passes a {{Ability check|History|14}}, knowledge of {{FRWiki|House Oblodra}} will allow them to realise Araj doesn't merely want True Soul blood, but [[Illithid]] blood specifically – an illicit subject for drow to research. If this insight is shared with Araj, she will pay 200 gold for each blood donation (including the current one) alongside the normal elixir. Note that if Astarion is in the party upon first meeting, the History check may not be made and, by extension, Araj may not additionally offer gold in exchange for blood.
Upon first speaking with Araj (and if Astarion is not in the party) she can be asked about her intentions with keeping the rest of the blood donation. She then attributes it to mere curiosity. However, if the character passes a {{Ability check|History|14}}, knowledge of {{FRWiki|House Oblodra}} allows them to realise Araj does not merely want True Soul blood, but [[Illithid]] blood specifically – an illicit subject for drow to research. If this insight is shared with Araj, she pays 200 gold for each blood donation (including the current one) alongside the normal elixir. If Astarion is in the party upon first meeting, the History check may not be made and, by extension, Araj may not additionally offer gold in exchange for blood.


If responding to her offer with ''Keep it, your gold. I prefer to know what the sect does to non-believers.'', she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she will turn invisible and run to disappear from Moonrise Towers and Act 2.
If responding to her offer with ''Keep it, your gold. I prefer to know what the sect does to non-believers.'', she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she will turn invisible and run to disappear from Moonrise Towers and Act 2.
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