Ad placeholder

Araj Oblodra: Difference between revisions

Jump to navigation Jump to search
477 bytes added ,  14 December 2024
Several edits for grammar and readability. Added note about condition for History check that compels Araj to offer gold. Also, disguising as another race doesn't (unfortunately) change potion offered.
m (Updated XP reward (90 -> 110))
(Several edits for grammar and readability. Added note about condition for History check that compels Araj to offer gold. Also, disguising as another race doesn't (unfortunately) change potion offered.)
Line 75: Line 75:
Araj will brew unique [[Elixirs]] as payment for drawing blood from the [[True Soul|True Souls]] in the party for her research.
Araj will brew unique [[Elixirs]] as payment for drawing blood from the [[True Soul|True Souls]] in the party for her research.


Each character may give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the [[Races|race]], and, in the case of [[Dragonborn]]s, subrace of the character giving blood.
Each character may give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the [[Races|race]], and, in the case of [[Dragonborn]]s, subrace of the character giving blood. Note that if the character is [[Disguise_Self_(Condition)|disguised]] while donating their blood, the potion they receive will still be that of their original race.


Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir. The Half-elf version is not a true elixir at all, as it does not impart a long-lasting condition, but is instead a single-use healing consumable.
Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir. The Half-elf version is not a true elixir at all, as it does not impart a long-lasting condition, but is instead a single-use healing consumable.  


However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition {{Condition inline|Blood-draw Sickness}}, which causes a -1 to all dice rolls until another long rest.
However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition {{Condition inline|Blood-draw Sickness}}, which causes a -1 to all dice rolls until another long rest.


If asked for her intentions with keeping the rest of the blood donation, Araj will attribute it to mere curiosity. With a {{Ability check|History|14}}, knowledge of {{FRWiki|House Oblodra}} will allow the party to realise that Araj doesn't want True Soul blood, but [[Illithid]] blood specifically – an illicit subject for a drow to research. If this insight is shared with Araj, she will pay 200 gold for each subsequent blood donation, alongside the normal elixir.
Upon first speaking with Araj (and if Astarion is not in the party) she will, if asked for her intentions with keeping the rest of the blood donation, attribute it to mere curiosity. However, if the character passes a {{Ability check|History|14}}, knowledge of {{FRWiki|House Oblodra}} will allow them to realise Araj doesn't merely want True Soul blood, but [[Illithid]] blood specifically – an illicit subject for drow to research. If this insight is shared with Araj, she will pay 200 gold for each blood donation, including the current one, alongside the normal elixir. Note that if Astarion is in the party upon first meeting, the History check will not be made and, by extension, Araj will not additionally offer gold in exchange for blood.


If responding to her offer with ''Keep it, your gold. I prefer to know what the sect does to non-believers.'', she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she will turn invisible and run to disappear from Moonrise Towers and Act 2.
If responding to her offer with ''Keep it, your gold. I prefer to know what the sect does to non-believers.'', she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she will turn invisible and run to disappear from Moonrise Towers and Act 2.
Line 123: Line 123:


==== Interaction with Astarion====
==== Interaction with Astarion====
Araj deeply wishes to speak with {{CharLink|Astarion}}. If Astarion is left at camp during her first interaction, Araj will politely ask that the vampire spawn be brought next.
Araj deeply wishes to speak with {{CharLink|Astarion}}. If he is left at camp, or is far enough away from the party during her first interaction, she will politely ask that the vampire spawn be brought next.


When Araj speaks with Astarion, she excitedly asks that he bite her, so that she may study the effects of vampire bites up close. She offers the priceless {{SmRarityItem|Potion of Everlasting Vigour}} in exchange, which permanently increases the [[Strength]] of the one drinking it by 2.
When Araj speaks with Astarion, she excitedly asks that he bite her, so that she may study the effects of vampire bites up close. She offers the priceless {{SmRarityItem|Potion of Everlasting Vigour}} in exchange, which permanently increases the [[Strength]] of the one drinking it by 2.
1,553
edits

Navigation menu