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D&D 5e rule changes: Difference between revisions

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→‎Characters: Added no-respec requirement for achievement and moved that to after respec is mentioned
(→‎Death: included that saving throws are skipped when wildshaped and damage exceeds wildshape + original hp)
(→‎Characters: Added no-respec requirement for achievement and moved that to after respec is mentioned)
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* Characters must use 27 point buy. There is no rolling for [[Ability Scores|ability scores]].
* Characters must use 27 point buy. There is no rolling for [[Ability Scores|ability scores]].
* All [[Races|races]] have a +2/+1 flexible ability score bonus - similar to the alternate rules from ''Tasha's Cauldron of Everything'' - though the standard 5e racial ability score bonus and the +1/+1/+1 option do not exist. [[Half-Elf|Half-elves]] and [[human]]s have been granted additional features (chiefly [[Civil Militia]]) to make up for this change.
* All [[Races|races]] have a +2/+1 flexible ability score bonus - similar to the alternate rules from ''Tasha's Cauldron of Everything'' - though the standard 5e racial ability score bonus and the +1/+1/+1 option do not exist. [[Half-Elf|Half-elves]] and [[human]]s have been granted additional features (chiefly [[Civil Militia]]) to make up for this change.
* Multiclassing ignores ability score requirements.
** This makes it possible to reach the level cap with one level from each of the 12 available classes, which grants an [[Achievements|achievement]].
* Hit points gained on level are always fixed values; there is no option to roll a hit die.
* Hit points gained on level are always fixed values; there is no option to roll a hit die.
* You are able to respec your characters when you meet an NPC made available early in Act 1 of the game. You may respec your starting [[Classes|class]], subclass (when applicable), ability scores, [[Spells|spells]] (when applicable), and [[Skills|skill]] proficiencies gained from class. It is not possible to change a character's [[Races|race]] or [[background]].
* You are able to respec your characters when you meet an NPC made available early in Act 1 of the game. You may respec your starting [[Classes|class]], subclass (when applicable), ability scores, [[Spells|spells]] (when applicable), and [[Skills|skill]] proficiencies gained from class. It is not possible to change a character's [[Races|race]] or [[background]].
* Multiclassing ignores ability score requirements.
** This makes it possible to reach the level cap with one level from each of the 12 available classes, which grants an [[Achievements|achievement]] if done without ever respeccing.
** If you change an [[Origins|origin companion]] or [[Companions|companion's]] starting class (or subclass when applicable), the game will still treat them as members of said class for their Origins-exclusive dialogue. They will gain dialogues from and reactions to their new class as appropriate.
** If you change an [[Origins|origin companion]] or [[Companions|companion's]] starting class (or subclass when applicable), the game will still treat them as members of said class for their Origins-exclusive dialogue. They will gain dialogues from and reactions to their new class as appropriate.
* Tool, vehicle, and language proficiencies are not implemented, only proficiencies for weapons, armour, skills and musical instruments.
* Tool, vehicle, and language proficiencies are not implemented, only proficiencies for weapons, armour, skills and musical instruments.

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