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Owlbear Cub: Difference between revisions

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=== Goblin Camp ===
=== Goblin Camp ===
If he has been successfully spared in one of the above scenarios, then after long resting the Owlbear Cub can next be found in the [[Goblin Camp]] where the party is invited by {{CharLink|Krolla}} to play the [[Krolla#Act_One|Chicken Chase]] game to earn a bit of money. During the chicken chase game, the party can talk to the Owlbear Cub in an attempt to influence the game towards a victory:
If he has been successfully spared in one of the above scenarios, then after long resting the Owlbear Cub can next be found in the [[Goblin Camp]] where the party is invited by {{CharLink|Krolla}} to play the [[Krolla#Act_One|Chicken Chase]] game to earn a bit of money.


==== Without Speak with Animals ====
Playing Chicken Chase is ''not required'' to recruit the owlbear cub.
 
==== Chicken Chase ====
During the chicken chase game, the party can talk to the Owlbear Cub in an attempt to influence the game towards a victory:
 
;Without Speak with Animals
* {{Dialogue option|''Coax the cub toward the goalposts.''|roll=Animal Handling|dc=15}}
* {{Dialogue option|''Coax the cub toward the goalposts.''|roll=Animal Handling|dc=15}}
* {{Dialogue option|''Guide his gaze to the goblins - they deserve to die.''|roll=Animal Handling|dc=15}} {{Note|name=attack|The cub will attack the goblins and likely die in the process}}
* {{Dialogue option|''Guide his gaze to the goblins - they deserve to die.''|roll=Animal Handling|dc=15}} {{Note|name=attack|The cub will attack the goblins and likely die in the process}}
* {{Dialogue option|''Nod to the goalposts - he'll be safe there.''|tags=Ranger, Druid|roll=Animal Handling|dc=10}}
* {{Dialogue option|''Nod to the goalposts - he'll be safe there.''|tags=Ranger, Druid|roll=Animal Handling|dc=10}}


==== With Speak with Animals ====
;With Speak with Animals
* {{Dialogue option|See those posts? Run toward them.|roll=Persuasion|dc=15}}
* {{Dialogue option|See those posts? Run toward them.|roll=Persuasion|dc=15}}
* {{Dialogue option|The goblins hurt you - '''CRUSH THEM.'''|tags=Berserker|roll=Persuasion|dc=10}} {{Note|name=attack}}
* {{Dialogue option|The goblins hurt you - '''CRUSH THEM.'''|tags=Berserker|roll=Persuasion|dc=10}} {{Note|name=attack}}
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* {{Dialogue option|They won't hurt you if you run to those posts.|tags=Ranger, Druid|roll=Animal Handling|dc=10}}
* {{Dialogue option|They won't hurt you if you run to those posts.|tags=Ranger, Druid|roll=Animal Handling|dc=10}}


==== Talking to Krolla ====
==== Saving the owlbear cub ====
If the party member presents themselves as a true soul, they can simply take the owlbear cub once Krolla ends the chicken chase game.
Whether the party participates in Chicken Chasing or not, they can talk to the owlbear cub to invite it to their camp.


Otherwise, talking to the Owlbear Cub outside of the game, the party can convince it to follow you back to camp:
* {{Dialogue option|''Beckon him closer.''}}
* {{Dialogue option|''Beckon him closer.''}}
* {{Dialogue option|''Kneel down - you won't hurt him.''|roll=Animal Handling|dc=10}}
* {{Dialogue option|''Kneel down - you won't hurt him.''|roll=Animal Handling|dc=10}}
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* {{Dialogue option|I have a camp. You're welcome there.}} (Speak with Animals only) {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
* {{Dialogue option|I have a camp. You're welcome there.}} (Speak with Animals only) {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}


Krolla will then need to be told you're leaving with him:
However, before the owlbear cub can be freed, the goblins must be dealt with. They can either be killed, or the player can convince Krolla to let you leave with the owlbear cub.
 
* {{Dialogue option|You love this game enough to die over it?|roll=Intimidation|dc=10}}
* {{Dialogue option|You love this game enough to die over it?|roll=Intimidation|dc=10}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|Feel differently? How about you feel '''dead?'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|Feel differently? How about you feel '''dead?'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|I'd be doing you a favour. Keeping such a large beast fed isn't easy.|roll=Persuasion|dc=10}}
* {{Dialogue option|I'd be doing you a favour. Keeping such a large beast fed isn't easy.|roll=Persuasion|dc=10}}
* {{Dialogue option|I'm saying I want to ''buy'' it.}}
* {{Dialogue option|I'm saying I want to ''buy'' it.}} (500 gold)
 
If the player played and won at Chicken Chase and intimidated or convinced Krolla into giving them their winnings, for example by passing as a true soul, she won't have to be intimidated again to let the player leave with the owlbear cub.


The Cub does not seem to appear in the Goblin Camp if {{CharLink|Mezzka|Devout Mezzka}} was killed before a long rest or if the Goblin Camp was poisoned through the [[Goblin Camp#Booze Tub|Booze Tub]]. Should the party have killed the entire Goblin Camp before encountering the owlbears, then the mother will be killed by a Goblin hunting party and the cub will show up at the campsite after a couple of long rests.
The Cub does not seem to appear in the Goblin Camp if {{CharLink|Mezzka|Devout Mezzka}} was killed before a long rest or if the Goblin Camp was poisoned through the [[Goblin Camp#Booze Tub|Booze Tub]]. Should the party have killed the entire Goblin Camp before encountering the owlbears, then the mother will be killed by a Goblin hunting party and the cub will show up at the campsite after a couple of long rests.

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