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Repulsion Mine: Difference between revisions

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A Repulsion Mine is a hidden mechanism, most supposedly of a [[githyanki]] design. There are three Repulsion Mines planted on the cliffs of the [[Rosymorn Monastery Trail]] ({{coords|-71|-40}}, {{coords|-68|-33}} and {{coords|-63|-26}}). These mines might be encountered if the party choose to ignore the Cable Car (or fail the [[Strength]] check to turn its wheel) and walk down the trail between rocky cliffs. Several more such devices can be spotted within the [[Crèche Y'llek#Hatchery|Hatchery]] of the crèche.
A Repulsion Mine is a hidden mechanism, most supposedly of a [[githyanki]] design. There are three Repulsion Mines planted on the cliffs of the [[Rosymorn Monastery Trail]] ({{coords|-71|-40}}, {{coords|-68|-33}} and {{coords|-63|-26}}). These mines might be encountered if the party choose to ignore the Cable Car (or fail the [[Strength]] check to turn its wheel) and walk down the trail between rocky cliffs. Several more such devices can be spotted within the [[Crèche Y'llek#Hatchery|Hatchery]] of the crèche.


Once triggered, Repulsion Mine uses a unique type of attack (of the same name), which emits a {{DamageText||Psychic}} blast on all targets nearby, pushing them back 5 m. [[Saving throws]] from its impact, unlike most other types of traps, are based on [[Dexterity]] and have Difficulty Class 13. However, the main danger coming from a Repulsion Mine is that the party member who triggered it risks to fall down into Chasm area (or, in case of launching it in the Hatchery, risks to get into Acid surface, inside a cloud of harmful gas, or landing onto an active [[Teleporting Trap]].)
Once triggered, Repulsion Mine uses a unique type of attack (of the same name), which emits a {{DamageText||Psychic}} blast on all targets nearby, pushing them back 5 m. [[Saving throws]] from its impact, unlike most other types of traps, are based on [[Dexterity]] and have [[Difficulty Class]] 13. However, the main danger coming from a Repulsion Mine is that the party member who triggered it risks to fall down into Chasm area (or, in case of launching it in the Hatchery, risks to get into Acid surface, inside a cloud of harmful gas, or landing onto an active [[Teleporting Trap]].)


A Repulsion Mine can be spotted with a {{Ability check|Perception|15}} check and disarmed with the help of {{Skill|Sleight of Hand}} skill, but the character must have a {{SmRarityItem|Trap Disarm Toolkit}} in their inventory. Difficulty Class requirement is a {{Ability check|Sleight of Hand|10}} roll.
A Repulsion Mine can be spotted with a {{Ability check|Perception|15}} check and disarmed with the help of {{Skill|Sleight of Hand}} skill, but the character must have a {{SmRarityItem|Trap Disarm Toolkit}} in their inventory. Difficulty Class requirement is a {{Ability check|Sleight of Hand|10}} roll.
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