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→Stealing the Hammer: Moved dialogue options
HiddenDragon (talk | contribs) (→Stealing the Hammer: Moved dialogue options) |
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If the party completed {{Quest|Break Yurgir's Contract}} without killing him in Act Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City. | If the party completed {{Quest|Break Yurgir's Contract}} without killing him in Act Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City. | ||
The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering the [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull {{Coords|-43|3}}, another Monster's Skull {{Coords|-47|2}}, and infernal gems {{Coords|-25|5}}. If {{CharLink|Karlach}} is in the party, she will point out that the artifacts are genuine without the need for a check. After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist. | The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering the [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull {{Coords|-43|3}}, another Monster's Skull {{Coords|-47|2}}, and infernal gems {{Coords|-25|5}}. If {{CharLink|Karlach}} is in the party, she will point out that the artifacts are genuine without the need for a check. After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist: | ||
* {{Dialogue option|Are you perchance a diabolist?|roll=Persuasion|dc=18}} (if only 1 Arcana check was passed) | |||
* {{Dialogue option|Your hoard of genuine infernal items is impressive - show me the ''really'' good stuff.}} (if 2 or more Arcana checks were passed) | |||
* {{Dialogue option|Curios don't interest me. I'm interested in the Hells themselves - a place called the House of Hope in particular.}} (if 2 or more Arcana checks were passed, or if the party read {{SmRarityItem|Scrapbook of Letters}} or {{SmRarityItem|Note from Director Gortash}}) | |||
* {{Dialogue option|Ever met an orthon? I have - he told me you're a diabolist.}} (if {{CharLink|Yurgir}} came to camp and was talked to) | |||
* {{Dialogue option|Did you help Lord Gortash retrieve some hellish curios by any chance?}} | |||
* {{Dialogue option|I know you're a diabolist who worked for Gortash. What did you do for him?}} (if the party read {{SmRarityItem|Note from Helsik}}) | |||
* {{Dialogue option|I found some interesting reading material downstairs. You're a diabolist, it seems.}} (if the party read {{SmRarityItem|The Enigmatic Art of Hemomancy}} in the basement) | |||
Helsik will then tell the party they can ask questions for the right amount of coin. The party can then respond with one of the following options: | |||
* {{Dialogue option|Here's 100 gold.}} | |||
* {{Dialogue option|How about 1000 gold?}} | |||
* {{Dialogue option|It's customary for any salesperson to offer a free sample.|roll=Persuasion|dc=15}} (except Rogue/Warlock) | |||
* {{Dialogue option|You know, any saleswoman worth her salt offers a free sample.|tags=Rogue|roll=Persuasion|dc=10}} | |||
* {{Dialogue option|I'm also of the pact-bound persuasion - don't suppose I can have a free sample?|tags=Fiend|roll=Persuasion|dc=10}} | |||
* {{Dialogue option|I'm something of a diabolist myself - perhaps you could spare a little free knowledge?|tags=Fiend|roll=Persuasion|dc=10|advantage=y}} | |||
She will finally introduce herself as a diabolist, and the party can then ask her whether she helped {{CharLink|Enver Gortash}} to steal the {{IconLink|size=20|Crown of Karsus Faded.png|Crown of Karsus}}, and if she opened a portal to [[Mephistopheles]]' vaults in the Hells for him to pull off the heist. | |||
Alternatively, if the party break into the upstairs part of the shop, several items in locked chests as well as her diary on the table are items from hell which will enable the party to ask about her diabolism. If the party try to access the upstairs area, they should carefully note the trap on the landing which will periodically cast Fireball when triggered. This trap can be disarmed by simply placing any water or wine into the imp's head on the right side. Another way to access the upstairs is by entering through one of the building's upstairs balconies. | Alternatively, if the party break into the upstairs part of the shop, several items in locked chests as well as her diary on the table are items from hell which will enable the party to ask about her diabolism. If the party try to access the upstairs area, they should carefully note the trap on the landing which will periodically cast Fireball when triggered. This trap can be disarmed by simply placing any water or wine into the imp's head on the right side. Another way to access the upstairs is by entering through one of the building's upstairs balconies. |