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Deal with the Devil: Difference between revisions

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If the party completed {{Quest|Break Yurgir's Contract}} without killing him in Chapter Two, he appears at camp to offer advice. He tips the party off to Helsik in the Lower City.
If the party completed {{Quest|Break Yurgir's Contract}} without killing him in Chapter Two, he appears at camp to offer advice. He tips the party off to Helsik in the Lower City.
In addition, the party can learn of Helsik's diabolist background by reading [[Report on Activities of Enver Gortash]] {{coords|-331|-1595}}, a note located in the Infiltration Training Room when first entering the lower level of the [[House of Grief]].


The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering the [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull {{coords|-43|3}}, another Monster's Skull {{coords|-47|2}}, and infernal gems {{coords|-25|5}}. After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist.
The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering the [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull {{coords|-43|3}}, another Monster's Skull {{coords|-47|2}}, and infernal gems {{coords|-25|5}}. After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist.
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