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Sparkstruck set: Difference between revisions

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|[[Weapon]] ([[Longbows|Longbow]])
|[[Weapon]] ([[Longbows|Longbow]])
|{{Passive|Electric Blood}}
|{{Passive|Electric Blood}}
|-
|{{MdRarityItem|The Jolty Vest}}
|[[Armour]] ({{MediumArmour}}
|{{Passiver|Superior Material (-1)
|{{Passive|Countershock}}
|-
|-
|{{MdRarityItem|The Blast Pendant}}
|{{MdRarityItem|The Blast Pendant}}
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[[Category:Equipment sets]]
[[Category:Equipment sets]]


*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}.
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
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