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Overgrown Ruins: Difference between revisions

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(→‎Overview: tried to clarify access points and specify different locations names)
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* {{coords|285|375|Chapel Entrance}} - The door can be opened with a {{Ability Check|Sleight of Hand|7}}. Alternatively, the party can convince the guard behind the door to grant them access into the [[Refectory]].
* {{coords|285|375|Chapel Entrance}} - The door can be opened with a {{Ability Check|Sleight of Hand|7}}. Alternatively, the party can convince the guard behind the door to grant them access into the [[Refectory]].
* {{coords|285|305|Ravaged Beach}} - The door can be opened with a {{Ability Check|Sleight of Hand|20}}. This entrance leads into a trapped room within the [[Dank Crypt]].
* {{coords|285|305|Ravaged Beach}} - The door can be opened with a {{Ability Check|Sleight of Hand|20}}. This entrance leads into a trapped room within the [[Dank Crypt]].
* {{coords|320|365|Chapel Entrance}} - The hatch can be opened with a {{Ability Check|Sleight of Hand|20}}. The hatch leads into the Shrine of Jergal within the [[Refectory]].
* {{coords|320|365|Chapel Entrance}} - The hatch can be opened with a {{Ability Check|Sleight of Hand|20}}. The hatch leads into the Shrine of Jergal within the [[Dank Crypt]].
* {{coords|283|340|Chapel Entrance}} - The party can snap the '''Coiled Rope''' holding a '''Foundation Block'''. The force of impact will break the stone ground, which allows the party jump into the [[Refectory]].
* {{coords|283|340|Chapel Entrance}} - The party can snap the '''Coiled Rope''' holding up a '''Foundation Block'''. The force of impact will break the stone ground, allowing the party to jump into the [[Refectory]].


=== Chapel Entrance ===
=== Chapel Entrance ===
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