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Overgrown Ruins: Difference between revisions
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→Accessing the ruins: copyedit
(→Overview: tried to clarify access points and specify different locations names) |
(→Accessing the ruins: copyedit) |
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* {{coords|285|375|Chapel Entrance}} - The door can be opened with a {{Ability Check|Sleight of Hand|7}}. Alternatively, the party can convince the guard behind the door to grant them access into the [[Refectory]]. | * {{coords|285|375|Chapel Entrance}} - The door can be opened with a {{Ability Check|Sleight of Hand|7}}. Alternatively, the party can convince the guard behind the door to grant them access into the [[Refectory]]. | ||
* {{coords|285|305|Ravaged Beach}} - The door can be opened with a {{Ability Check|Sleight of Hand|20}}. This entrance leads into a trapped room within the [[Dank Crypt]]. | * {{coords|285|305|Ravaged Beach}} - The door can be opened with a {{Ability Check|Sleight of Hand|20}}. This entrance leads into a trapped room within the [[Dank Crypt]]. | ||
* {{coords|320|365|Chapel Entrance}} - The hatch can be opened with a {{Ability Check|Sleight of Hand|20}}. The hatch leads into the Shrine of Jergal within the [[ | * {{coords|320|365|Chapel Entrance}} - The hatch can be opened with a {{Ability Check|Sleight of Hand|20}}. The hatch leads into the Shrine of Jergal within the [[Dank Crypt]]. | ||
* {{coords|283|340|Chapel Entrance}} - The party can snap the '''Coiled Rope''' holding a '''Foundation Block'''. The force of impact will break the stone ground, | * {{coords|283|340|Chapel Entrance}} - The party can snap the '''Coiled Rope''' holding up a '''Foundation Block'''. The force of impact will break the stone ground, allowing the party to jump into the [[Refectory]]. | ||
=== Chapel Entrance === | === Chapel Entrance === |