2,748
editsAd placeholder
Overgrown Ruins: Difference between revisions
Jump to navigation
Jump to search
→Overview: tried to clarify access points and specify different locations names
(removed the 'other information' section bc all the info here is covered in other sections) |
(→Overview: tried to clarify access points and specify different locations names) |
||
Line 23: | Line 23: | ||
=== Accessing the ruins === | === Accessing the ruins === | ||
There are four entrances | There are four entrances into the ruins: | ||
* | * {{coords|285|375|Chapel Entrance}} - The door can be opened with a {{Ability Check|Sleight of Hand|7}}. Alternatively, the party can convince the guard behind the door to grant them access into the [[Refectory]]. | ||
* | * {{coords|285|305|Ravaged Beach}} - The door can be opened with a {{Ability Check|Sleight of Hand|20}}. This entrance leads into a trapped room within the [[Dank Crypt]]. | ||
* | * {{coords|320|365|Chapel Entrance}} - The hatch can be opened with a {{Ability Check|Sleight of Hand|20}}. The hatch leads into the Shrine of Jergal within the [[Refectory]]. | ||
* | * {{coords|283|340|Chapel Entrance}} - The party can snap the '''Coiled Rope''' holding a '''Foundation Block'''. The force of impact will break the stone ground, which allows the party jump into the [[Refectory]]. | ||
=== Chapel Entrance === | === Chapel Entrance === |