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Overgrown Ruins: Difference between revisions

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→‎Overview: tried to clarify access points and specify different locations names
(removed the 'other information' section bc all the info here is covered in other sections)
(→‎Overview: tried to clarify access points and specify different locations names)
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=== Accessing the ruins ===
=== Accessing the ruins ===
There are four entrances to the ruins:
There are four entrances into the ruins:
* A Locked Door in the {{Coords|285|375|Chapel Entrance}} can be lockpicked {{SkillCheck|Sleight of Hand|7}} or interacted with to access the [[Refectory]].
* {{coords|285|375|Chapel Entrance}} - The door can be opened with a {{Ability Check|Sleight of Hand|7}}. Alternatively, the party can convince the guard behind the door to grant them access into the [[Refectory]].
* The Ancient Door on the {{Coords|285|306|Ravaged Beach}} can be opened with {{SkillCheck|Sleight of Hand|20}}. This door leads to the [[Dank Crypt]].
* {{coords|285|305|Ravaged Beach}} - The door can be opened with a {{Ability Check|Sleight of Hand|20}}. This entrance leads into a trapped room within the [[Dank Crypt]].
* The Hatch by the {{Coords|319|367|Chapel Entrance}} can be opened with {{SkillCheck|Sleight of Hand|20}}. This hatch leads to the [[Dank Crypt]].  
* {{coords|320|365|Chapel Entrance}} - The hatch can be opened with a {{Ability Check|Sleight of Hand|20}}. The hatch leads into the Shrine of Jergal within the [[Refectory]].
* The Foundation Block hanging overhead the cracked stone at {{Coords|283|340|}} can be dropped by attacking the rope. It will then break the stone. This will allow the party to jump down into the [[Refectory]].
* {{coords|283|340|Chapel Entrance}} - The party can snap the '''Coiled Rope''' holding a '''Foundation Block'''. The force of impact will break the stone ground, which allows the party jump into the [[Refectory]].


=== Chapel Entrance ===
=== Chapel Entrance ===
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