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[[File:Ethel Grizzly.jpg|thumb|right]]
[[File:Ethel Grizzly.jpg|thumb|Ethel reveals herself.]]
'''Avenge the Hag Survivors''' is a [[Quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with {{CharLink|Mayrina}} or the other hag survivors in [[Old Garlow's Place]].
'''Avenge the Hag Survivors''' is a [[Quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with {{CharLink|Mayrina}} or the other hag survivors in [[Old Garlow's Place]].
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== Walkthrough ==
== Walkthrough ==
=== Locating the Hag ===
=== Locating the Hag ===
[[File:Ethel Grizzly.jpg|thumb|Ethel reveals herself.]]
[[File:Hag Basement Entry.jpg|thumb|Entrance to the hag's door.]]
After [[Help the Hag Survivors]] has been completed, Mayrina explains that she is in Baldur's Gate hunting a hag. A hag was the one who cursed her to become a sheep, because she knew that she was onto her. She had found the hag through the case of a missing girl, who she believed the hag kidnapped. She implores the party to help. If the party agrees, they start by speaking to the girl's mother, initiating [[Save Vanra]]. If Save Vanra has already been started, then the party can simply mention they have heard of {{CharLink|Vanra Bergauz|Vanra}}.
After [[Help the Hag Survivors]] has been completed, Mayrina explains that she is in Baldur's Gate hunting a hag. A hag was the one who cursed her to become a sheep, because she knew that she was onto her. She had found the hag through the case of a missing girl, who she believed the hag kidnapped. She implores the party to help. If the party agrees, they start by speaking to the girl's mother, initiating [[Save Vanra]]. If Save Vanra has already been started, then the party can simply mention they have heard of {{CharLink|Vanra Bergauz|Vanra}}.


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=== The Hag's Basement ===
=== The Hag's Basement ===
[[File:Hag Basement Entry.jpg|thumb|Entrance to the hag's door.]]
The Hag's basement can be found by entering either the old oak door near the entrance to the Blushing Mermaid or the cellar door down the stairs in the same room Grisly was wandering. Jumping up on top of the alcohol barrels and moving towards the small passage starts an Investigation check. Succeeding reveals that the wall is an illusion that the party can simply walk through, climb down a ladder, and through a set of double doors that can be unlocked with Auntie Ethel's Lair Key or by lockpicking the door.
The Hag's basement can be found by entering either the old oak door near the entrance to the Blushing Mermaid or the cellar door down the stairs in the same room Grisly was wandering. Jumping up on top of the alcohol barrels and moving towards the small passage starts an Investigation check. Succeeding reveals that the wall is an illusion that the party can simply walk through, climb down a ladder, and through a set of double doors that can be unlocked with Auntie Ethel's Lair Key or by lockpicking the door.


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