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Free Lae'zel: Difference between revisions

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|keywords=Lae'zel, Cage, Tieflings, Quest
|keywords=Lae'zel, Cage, Tieflings, Quest
|image=Free Laezel Quest.jpg
|image=Free Laezel Quest.jpg
|description=Free Lae'zel is a quest on the Ravaged Beach in Act One of Baldur's Gate 3. It is initiated by finding where Lae'zel is being held in a cage by a pair of tiefling scouts, Nymessa and Damays.
|description=Free Lae'zel is a quest on the Ravaged Beach in Act One of Baldur's Gate 3. It is initiated by finding Lae'zel, who is being held in a cage by a pair of Tiefling scouts, Nymessa and Damays.
}}
}}
[[File:Free Laezel Quest.jpg|thumb|{{noexcerpt|Lae'zel is trapped by a pair of tieflings.}}]]
[[File:Free Laezel Quest.jpg|thumb|{{noexcerpt|Lae'zel is trapped by a pair of tieflings.}}]]
'''Free Lae'zel''' is a [[quest]] on the [[Ravaged Beach]] in [[Act One]] of Baldur's Gate 3. It is initiated by finding where {{CharLink|Lae'zel}} is being held in a cage by a pair of tiefling scouts, {{CharLink|Nymessa}} and {{CharLink|Damays}}.  
'''Free Lae'zel''' is a [[quest]] on the [[Ravaged Beach]] in [[Act One]] of Baldur's Gate 3. It is initiated by locating {{CharLink|Lae'zel}}, who is being held in a cage by a pair of [[Tiefling]] scouts, {{CharLink|Nymessa}} and {{CharLink|Damays}}.  
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== Walkthrough ==
== Walkthrough ==
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player character can inform {{CharLink|Shadowheart}} that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, {{CharLink|Nymessa}} and {{CharLink|Damays}}, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling))
After the [[Nautiloid]] crash, Lae'zel cannot be found on the beach. When the player character regains consciousness, they can inform {{CharLink|Shadowheart}} that they intend to search for her. Lae'zel can be found in a cage north of the Roadside Cliffs [[Ancient Sigil Circle|waypoint]] {{coords|224|372}}. {{CharLink|Nymessa}} and {{CharLink|Damays}} refuse to free her because they view her as a threat. The party can convince the Tieflings to shoot Lae'zel's cage down, attempt to speak with her civilly, or leave this matter entirely to the party. DC checks are dependent on whether one or both Tieflings are present, with easier checks against the lone Tiefling.


* {{Dialogue option|This creature is dangerous. Get out of here - leave it to me!|roll=Deception|dc=10}}
* {{Dialogue option|This creature is dangerous. Get out of here - leave it to me!|roll=Deception|dc=10}}
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* {{Dialogue option|She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.|roll=Persuasion|dc=7}}{{note|This option is only available if Nymessa is missing/unavailable for the dialogue}}
* {{Dialogue option|She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.|roll=Persuasion|dc=7}}{{note|This option is only available if Nymessa is missing/unavailable for the dialogue}}


If the interacting party member is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings will turn hostile immediately unless an [[Intimidation]] check (DC 5) is passed.
If the party member who interacts with the scouts is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings will turn hostile immediately unless an {{Ability check|Intimidation|5}} is passed.


If letting the tieflings shoot the trap down, the party must choose to side with Lae'zel or the tieflings.  
If the Tieflings shoot the trap down, the party must choose to side with Lae'zel or the Tieflings.  


If passing the check to deceive the tieflings into leaving Lae'zel to them, the tieflings will leave. Lae'zel can be dropped then safely using any ranged attack on the cage floor.
If the party deceives the Tieflings into leaving Lae'zel to them, the Tieflings will exit the area. Lae'zel can then drop safely out of the cage by destroying the cage floor with any ranged attack.


Once Lae'zel is down, she can be recruited or left.
Once Lae'zel is released, she can leave or be recruited as a party member.


== Notes ==
== Notes ==
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== Bugs ==
== Bugs ==
 
* When loading a game saved after Lae'zel is released, the cage floor may reappear in its original position, hovering in midair and impossible to interact with. This does not have any impact on the quest.
* When loading a game saved after Lae'zel is released, the floor of her cage may reappear in its original position, hovering in midair and impossible to interact with. This does not have any impact on the quest.


== Quest Rewards ==
== Quest Rewards ==
5,321
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