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Owlbear Cub: Difference between revisions

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→‎Involvement: Added more dialogue options
(→‎Involvement: Added more dialogue options)
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The Cub does not seem to appear in the Goblin Camp if {{CharLink|Mezzka|Devout Mezzka}} was killed before a long rest or if the Goblin Camp was poisoned through the [[Goblin Camp#Booze Tub|Booze Tub]]. Should the party have killed the entire Goblin Camp before encountering the owlbears, then the mother will be killed by a Goblin hunting party and the cub will show up at the campsite after a couple of long rests.
The Cub does not seem to appear in the Goblin Camp if {{CharLink|Mezzka|Devout Mezzka}} was killed before a long rest or if the Goblin Camp was poisoned through the [[Goblin Camp#Booze Tub|Booze Tub]]. Should the party have killed the entire Goblin Camp before encountering the owlbears, then the mother will be killed by a Goblin hunting party and the cub will show up at the campsite after a couple of long rests.
As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub will appear at the Campsite one evening. He can be fed, but he will get scared by another member of the camp and run off. He will reappear after another long rest, injured. If healed, he will become friendly and will stay at camp for good.


If calling {{CharLink|Lump|Lump the Enlightened}} to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party will likely be locked out of recruiting the cub, as even if knocking him out using nonlethal attacks, he still will disappear after a long rest, and it will be difficult to prevent the ogres from eventually killing him. A similar situation also occurs if the party recruits Brynna and Andrick for the fight with the Owlbear as they will make the cub hostile even after his mother's death. In this case knocking out Brynna and Andrick and then fleeing the combat while the cub is still alive can preserve the option of recruiting him later.
If calling {{CharLink|Lump|Lump the Enlightened}} to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party will likely be locked out of recruiting the cub, as even if knocking him out using nonlethal attacks, he still will disappear after a long rest, and it will be difficult to prevent the ogres from eventually killing him. A similar situation also occurs if the party recruits Brynna and Andrick for the fight with the Owlbear as they will make the cub hostile even after his mother's death. In this case knocking out Brynna and Andrick and then fleeing the combat while the cub is still alive can preserve the option of recruiting him later.
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=== Camp events ===
=== Camp events ===
As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub will appear at the Campsite one evening. He can be fed, but he will get scared by another member of the camp and run off.
He will reappear after another long rest, but injured. The party can attempt to heal the injury after which he will become friendly and will stay at camp for good:
==== Without Speak with Animals ====
If not a friend:
* {{Dialogue option|''Whisper to calm the creature.''|roll=Animal Handling|dc=10}} (if not friendly)
Already a friend:
* {{Dialogue option|''Inspect his wound.''|roll=Nature|dc=10}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|''Attempt to heal the injury.''|roll=Medicine|dc=10}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|''Try cleaning the wound.''|roll=Survival|dc=10}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
==== With Speak with Animals ====
If not a friend:
* {{Dialogue option|You're hurt. Let me see.|roll=Persuasion|dc=5}}
** {{Dialogue option|I can help you. Just stay calm.|roll=Persuasion|dc=10}}
** {{Dialogue option|Let me see, or the leg will fall off and I'll eat it for dinner.|roll=Deception|dc=5}}
** {{Dialogue option|Behave, or you'll end up like mother.|roll=Intimidation|dc=15}}
** {{Dialogue option|'''SHOW ME.'''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
** {{Dialogue option|Show. Me. Now.|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
Already a friend:
* {{Dialogue option|Hold still. I'll make it better.|roll=Medicine|dc=5}}
* {{Dialogue option|It's barely a scratch. You'll be fine.|roll=Persuasion|dc=5}}
* {{Dialogue option|Come here. I'll clean it for you.|roll=Survival|dc=5}}
The cub quickly acclimates to camp life. At some point after recruitment, a long rest will be interrupted by a noise. If {{SAI|Speak with Animals}} is active, it will be revealed that the cub had a nightmare, and {{CharLink|Scratch}} is trying to calm him down. The cub will also remark that Scratch reminds it of his older brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him.
The cub quickly acclimates to camp life. At some point after recruitment, a long rest will be interrupted by a noise. If {{SAI|Speak with Animals}} is active, it will be revealed that the cub had a nightmare, and {{CharLink|Scratch}} is trying to calm him down. The cub will also remark that Scratch reminds it of his older brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him.


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