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Rescue the Trapped Man: Difference between revisions
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→Freeing Benryn
HiddenDragon (talk | contribs) (Use dialogue option template) |
HiddenDragon (talk | contribs) m (→Freeing Benryn) |
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Passing a skill check will free Benryn, except for the last Bard option which will result in failure. | Passing a skill check will free Benryn, except for the last Bard option which will result in failure. | ||
Barbarians get one extra chance to free Benryn if they fail a check, but if they fail a second time he will die immediately: | |||
* {{Dialogue option|'''''No. Harder. LIFT!'''''|tags=Berserker|roll=Strength|dc=15}} | |||
* {{Dialogue option|''You will not be beaten. Try harder - lift.''|tags=Barbarian|roll=Strength|dc=15}} | |||
Once Benryn is freed, he asked how they are meant to get out. | Once Benryn is freed, he asked how they are meant to get out. | ||
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* {{Dialogue option|Come on, follow me.}} | * {{Dialogue option|Come on, follow me.}} | ||
If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up, otherwise he stays knocked down. There is a barricaded door next to Benryn that can be destroyed and leads to a safe area. Then, the party can control Benryn and have him dash out of the room. | If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up, otherwise he stays knocked down. There is a barricaded door next to Benryn that can be destroyed and leads to a safe area. Then, the party can control Benryn and have him dash out of the room. | ||
=== After Saving Benryn === | === After Saving Benryn === |