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Rescue the Trapped Man: Difference between revisions

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Use dialogue option template
(Use quest objective template)
(Use dialogue option template)
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There are the following options to react:
There are the following options to react:
* ''What happened to this place?''
* {{Dialogue option|What happened to this place?}}
* ''Grand Duke Ravengard?''
* {{Dialogue option|Grand Duke Ravengard?}}
* [STRENGTH] ''Push against the wreckage. (DC 10)''
* {{Dialogue option|''Push against the wreckage.''|roll=Strength|dc=10}}
* {{Dialogue option|''Let out a rallying cry as you help the Fists push.'' ONWARD!|tags=Paladin|roll=Strength|dc=10|advantage=y}}
* {{Dialogue option|WE CAN DO IT! PUT YOUR BACKS INTO IT! ''PUSH!''|tags=Bard|roll=Performance|dc=10}}


A successful Strength check smashes the door open and the Fists rush inside. (If {{CharLink|Wyll}} is in the party, he can be asked to help, and will automatically kick the door in successfully without having to roll a check.) The party must go straight into the room to find a set of stairs - climb it to find the two remaining survivors, {{CharLink|Counsellor Florrick}} and {{CharLink|Benryn}}.
A successful Strength check smashes the door open and the Fists rush inside. (If {{CharLink|Wyll}} is in the party, he can be asked to help, and will automatically kick the door in successfully without having to roll a check.) The party must go straight into the room to find a set of stairs - climb it to find the two remaining survivors, {{CharLink|Counsellor Florrick}} and {{CharLink|Benryn}}.
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There are the following options:
There are the following options:
* [BARBARIAN][STRENGTH] ''This wreckage is no challenge - cast it aside.'' (DC 10)
* {{Dialogue option|'''''Grip the wreckage. FLING IT ASIDE.'''''|tags=Berserker, Barbarian|roll=Strength|dc=10|advantage=y}}
* [STRENGTH] ''Brace yourself to lift the wreckage.'' (DC 10)
* {{Dialogue option|''This wreckage is no challenge - cast it aside.''|tags=Berserker|roll=Strength|advantage=y}}
* [INVESTIGATION] ''Find leverage to shift the beam.'' (DC 15)
* {{Dialogue option|''Brace yourself to lift the wreckage.''|roll=Strength|dc=10}}
* {{Dialogue option|''Find leverage to shift the beam.''|roll=Investigation|dc=15}}
* {{Dialogue option|''Pretend the beam is too heavy to lift.''|tags=Bard|roll=Performance|dc=12}}
 
Passing a skill check will free Benryn, except for the last Bard option which will result in failure.


Once Benryn is freed, he asked how they are meant to get out.
Once Benryn is freed, he asked how they are meant to get out.
* ''The door's that way.'#
* {{Dialogue option|The door's that way.}}
* ''You're on your own.''
* {{Dialogue option|You're on your own.}}
* ''Come on, follow me.''
* {{Dialogue option|Come on, follow me.}}


If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up, otherwise he stays knocked down. There is a barricaded door next to Benryn that can be destroyed and leads to a safe area. Then, the party can control Benryn and have him dash out of the room.  
If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up, otherwise he stays knocked down. There is a barricaded door next to Benryn that can be destroyed and leads to a safe area. Then, the party can control Benryn and have him dash out of the room.  

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