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Escape the Nautiloid: Difference between revisions
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→The Helm of the Nautiloid
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[[File:Prologue-09.jpg|thumb|right|The helm]] | [[File:Prologue-09.jpg|thumb|right|The helm]] | ||
If entering the helm, the party can watch a mind flayer fighting {{CharLink|Zhalk|Commander Zhalk}}, a powerful [[Cambion]] wielding the flaming greatsword, the {{SmRarityItem|Everburn Blade}}. A cutscene will play in which the mind flayer orders the party to connect the nerves of the transponder, referring to the control apparatus of the ship that allows it to travel between dimensions. The mind flayer thinks that the party are thralls, thus considers them | If entering the helm, the party can watch a mind flayer fighting {{CharLink|Zhalk|Commander Zhalk}}, a powerful [[Cambion]] wielding the flaming greatsword, the {{SmRarityItem|Everburn Blade}}. A cutscene will play in which the mind flayer orders the party to connect the nerves of the transponder, referring to the control apparatus of the ship that allows it to travel between dimensions. The mind flayer thinks that the party are thralls, thus considers them as allies. | ||
A pair of lesser imps and a [[Lesser Hellsboar]] will block the path. One of the imps carries a {{SmRarityItem|Light Crossbow}}, the other {{SmRarityItem|Scimitar}}. | A pair of lesser imps and a [[Lesser Hellsboar]] will block the path. One of the imps carries a {{SmRarityItem|Light Crossbow}}, the other {{SmRarityItem|Scimitar}}. |