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The Emperor: Difference between revisions
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Possible states for this scene appear to vary ''heavily'' depending on the player character's choices in prior conversation scenes, with the general differentiating factor being the "attitude" the player appears to express towards illithids, and towards the Emperor, through their selected options in these prior scenes. | Possible states for this scene appear to vary ''heavily'' depending on the player character's choices in prior conversation scenes, with the general differentiating factor being the "attitude" the player appears to express towards illithids, and towards the Emperor, through their selected options in these prior scenes. | ||
If the player character tried to kill the Emperor in Act One, by choosing the dialogue option "''You do a great impression of a human. But you're not fooling me.''" , the Emperor offers to share memories through a vision. This vision shows Stelmane paralysed in pain, being brainwashed, and turning into the Emperor's puppet. Her face emotionless, and the Emperor puppeteering her gestures to get a sense of company. Such was its true relationship with Duke Stelmane. {{ref|The Emperor's vision of its control over [[Belynne Stelmane]] | If the player character tried to kill the Emperor in Act One, by choosing the dialogue option "''You do a great impression of a human. But you're not fooling me.''" , the Emperor offers to share memories through a vision. This vision shows Stelmane paralysed in pain, being brainwashed, and turning into the Emperor's puppet. Her face emotionless, and the Emperor puppeteering her gestures to get a sense of company. Such was its true relationship with Duke Stelmane. {{ref|The Emperor's vision of its control over [[Belynne Stelmane]] corroborated by the 5e module, ''{{FRWiki|Baldur's Gate: Descent into Avernus}}''}} | ||
The Emperor uses this memory to frighten the player character. It gives them orders, and threatens to make them half-illithid even if they refuse. | The Emperor uses this memory to frighten the player character. It gives them orders, and threatens to make them half-illithid even if they refuse. |