15,943
editsAd placeholder
Dice rolls: Difference between revisions
Jump to navigation
Jump to search
Re-Wording latest edit
No edit summary |
(Re-Wording latest edit) |
||
Line 116: | Line 116: | ||
:: {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}. | :: {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}. | ||
: Certain [[conditions]] and [[List of Equipment that Affect Spell DC|equipment]] worn by the caster can also affect their Spell Save DC. | : Certain [[conditions]] and [[List of Equipment that Affect Spell DC|equipment]] worn by the caster can also affect their Spell Save DC. | ||
: | : This value can be checked by the shortcut key "K" and the target's saving throw can be checked by the shortcut key "T". | ||
; Weapon save DC: Most weapons allow proficient users to perform special "weapon actions", which are typically limited to once per short rest (e.g. [[Backbreaker]]). These actions often include the chance to inflict a condition on the target, and these conditions require the target to attempt a Save to avoid them. Each weapon action can grant its own inherent bonus to DC that isn't listed anywhere, but is frequently +2. The Difficulty Class of saves allowed by weapon actions is calculated as follows: | ; Weapon save DC: Most weapons allow proficient users to perform special "weapon actions", which are typically limited to once per short rest (e.g. [[Backbreaker]]). These actions often include the chance to inflict a condition on the target, and these conditions require the target to attempt a Save to avoid them. Each weapon action can grant its own inherent bonus to DC that isn't listed anywhere, but is frequently +2. The Difficulty Class of saves allowed by weapon actions is calculated as follows: |