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Dice rolls: Difference between revisions
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:: {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}. | :: {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}. | ||
: Certain [[conditions]] and [[List of Equipment that Affect Spell DC|equipment]] worn by the caster can also affect their Spell Save DC. | : Certain [[conditions]] and [[List of Equipment that Affect Spell DC|equipment]] worn by the caster can also affect their Spell Save DC. | ||
: Can check this value by the shortcut key K | : Can check this value by the shortcut key "K" And can check target's saving throw by the shortcut key "T" in Baldur's Gate 3. | ||
; Weapon save DC: Most weapons allow proficient users to perform special "weapon actions", which are typically limited to once per short rest (e.g. [[Backbreaker]]). These actions often include the chance to inflict a condition on the target, and these conditions require the target to attempt a Save to avoid them. Each weapon action can grant its own inherent bonus to DC that isn't listed anywhere, but is frequently +2. The Difficulty Class of saves allowed by weapon actions is calculated as follows: | ; Weapon save DC: Most weapons allow proficient users to perform special "weapon actions", which are typically limited to once per short rest (e.g. [[Backbreaker]]). These actions often include the chance to inflict a condition on the target, and these conditions require the target to attempt a Save to avoid them. Each weapon action can grant its own inherent bonus to DC that isn't listed anywhere, but is frequently +2. The Difficulty Class of saves allowed by weapon actions is calculated as follows: |