Ad placeholder

Bloomridge Park: Difference between revisions

Jump to navigation Jump to search
41 bytes added ,  12 August 2024
mNo edit summary
Line 16: Line 16:


===Main gate===
===Main gate===
Directly inside the main gate is [[Manip Edenosa]]. The player will immediately discover that she is a [[True Soul]], and she will warn the player that the [[Absolute]] has business in the park which shouldn't be interfered with.  
Directly inside the main gate is {{CharLink|Manip Edenosa}}. The player will immediately discover that she is a [[True Soul]], and she will warn the player that the [[Absolute]] has business in the park which shouldn't be interfered with.  


Further inside is [[Sparky]], an excitable dog who can be persuaded to return home.
Further inside is {{CharLink|Sparky}}, an excitable dog who can be persuaded to return home.


=== Central park ===
=== Central park ===
In the centre of the park a statue of [[Balduran]] stands near where two civilians, [[Eugenie Kenridge]] and [[Wendel Ashgrove]] are conversing. Just behind the statue is an {{cond|Ambushing}} [[Death's Head of Bhaal Spaulder]]. There are two more ambushing [[Cult of Bhaal|Bhaal cultists]] waiting along the raised section, near both of the statues. In the lower section are two more cultists in an argument, [[Cirian]] and a [[Sinister Hooded Man]]. Behind them, near the fountain is one final ambushing cultist.  
In the centre of the park a statue of [[Balduran]] stands near where two civilians, [[Eugenie Kenridge]] and [[Wendel Ashgrove]] are conversing. Just behind the statue is an {{cond|Ambushing}} [[Death's Head of Bhaal Spaulder]]. There are two more ambushing [[Cult of Bhaal|Bhaal cultists]] waiting along the raised section, near both of the statues. In the lower section are two more cultists in an argument, {{CharLink|Cirian}} and a [[Sinister Hooded Man]]. Behind them, near the fountain is one final ambushing cultist.  


Approaching the cultists to talk will trigger a fight with them '''if''' the party has not made an alliance with [[Orin]] by agreeing to kill [[Enver Gortash|Lord Gortash]] first. During the fight, [[Manip Edenosa]], [[Fist Pard]] and [[Fist Bella]] will interrupt. It's also possible to save the civilians with creative spells like Globe of Invulnerability. Otherwise the cultists will prioritize murdering innocents before confronting the party. If the civilians are saved, they will run off and disappear during the cutscene with Manip Edenosa at the end of the fight.
Approaching the cultists to talk will trigger a fight with them '''if''' the party has not made an alliance with {{CharLink|Orin|Orin the Red}} by agreeing to kill {{CharLink|Enver Gortash}} first. During the fight, Manip Edenosa, [[Fist Pard]] and [[Fist Bella]] will interrupt. It's also possible to save the civilians with creative spells like Globe of Invulnerability. Otherwise the cultists will prioritize murdering innocents before confronting the party. If the civilians are saved, they will run off and disappear during the cutscene with Manip Edenosa at the end of the fight.


===Other landmarks===
===Other landmarks===
22,354
edits

Navigation menu