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Shove: Difference between revisions

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979 bytes added ,  29 July
Description of valid vs invalid shoves
(Shove weight)
(Description of valid vs invalid shoves)
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* '''Shove''' can also be used to rouse a creature from {{Cond|Sleeping}} or help them shake off the effects of certain spells like {{SAI|Hypnotic Pattern}}.
* '''Shove''' can also be used to rouse a creature from {{Cond|Sleeping}} or help them shake off the effects of certain spells like {{SAI|Hypnotic Pattern}}.
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== Shove mechanics ==
[[File:Shove_Valid.png|thumb|right|
A valid shove. The goblin will be pushed into the pit and land in a valid location, taking significant fall damage.
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For a shove to be valid, the target creature must land in a position where it could normally stand or into a dedicated chasm. Chasms can be identified by the "Chasm" tooltip that appears when hovering your cursor over them. Pushing a creature into a chasm will instantly kill it, but the body and any loot it carries will (usually) be lost forever.
[[File:Shove_Invalid.png|thumb|right|
An invalid shove. The goblin would be shoved into the wall which is not a valid location. Rather than hitting the wall and then falling into the pit, this shove is prevented entirely.
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Attempting push a creature into an invalid location (for example, into a wall) will show a red shove preview. While the game does not prevent you from making an invalid shove, doing so will not move the target even if the roll is successful.


== Shove roll ==
== Shove roll ==
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{{InfoBlob|1=10 + 3 (Strength modifier) + 2 (Proficiency bonus) + 5 (Advantage on Strength checks) = 20}}
{{InfoBlob|1=10 + 3 (STR modifier) + 2 (Proficiency) + 5 (Advantage on STR checks) = 20}}
</div>
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