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Falling damage: Difference between revisions
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→Falling damage calculation
(Detailed fall damage formula based on extensive experimentation) |
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[[File:Falling Damage Tooltip.png|right|thumb|Example of a tooltip showing damage from a fall.]] | [[File:Falling Damage Tooltip.png|right|thumb|Example of a tooltip showing damage from a fall.]] | ||
When jumping from a height great enough to deal damage, a tooltip will display the damage the creature will suffer if they jump to the targeted location. If the damage would be sufficient to kill the creature the text "Dead" will be displayed instead. This tooltip will accurately show the reduced damage from resistance to falling damage but will still incorrectly show the full damage amount for creatures resistant to bludgeoning damage. Any additional damage from displace or other effects will never be included in this tooltip. This tooltip will always suggest that a creature may be knocked prone by the fall, even if the fall is not high enough. | When jumping from a height great enough to deal damage, a tooltip will display the damage the creature will suffer if they jump to the targeted location. If the damage would be sufficient to kill the creature the text "Dead" will be displayed instead. This tooltip will accurately show the reduced damage from resistance to falling damage but will still incorrectly show the full damage amount for creatures resistant to bludgeoning damage. Any additional damage from displace or other effects will never be included in this tooltip, nor will flat damage reduction from features like {{SAI|Heavy Armour Master}}. This tooltip will always suggest that a creature may be knocked prone by the fall, even if the fall is not high enough. | ||
===Prone=== | ===Prone=== |