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Falling damage: Difference between revisions

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270 bytes added ,  29 July 2024
Detailed fall damage formula based on extensive experimentation
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(Detailed fall damage formula based on extensive experimentation)
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The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health (including [[Temporary Hit Points]]):
The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health (including [[Temporary Hit Points]]):
*Falls of less than {{Distance|m=4|ft=13}} deal no damage.
*Falls of less than {{dist|m=4}} deal no damage.
*Falls over {{Distance|m=4|ft=13}} deal damage starting at roughly 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{Distance|m=0.2|ft=0.6}} fallen. {{verify}}
*Falls over {{dist|m=4}} deal damage starting at 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{dist|m=0.2}} fallen. The exact formula based on extension experimentation seems to be:
*Falls become lethal at heights of around {{Distance|m=21|ft=69}} or if a creature falls out of the playable game area.
{{math block|1=
\text{Fall damage} =
\frac{\big(\text{Maximum HP} + \text{Temporary HP}\big) \times \big(\text{Height} - 4\big) }{17} + 1
\quad \text{for Height} \ge 4\;\text{m}
}}
* Without any damage resistance modifiers, a fall of just shy of {{dist|m=21}} will be lethal even from full HP. A fall into a chasm or outside of the playable game area will always be lethal.
*Creatures using {{Sai|Displace (Condition)|Displace}} will cause and additional {{DamageText|1d8|Psychic}} damage to any creature that takes falling damage as a result of their actions.
*Creatures using {{Sai|Displace (Condition)|Displace}} will cause and additional {{DamageText|1d8|Psychic}} damage to any creature that takes falling damage as a result of their actions.
*If the fall is caused by one creature throwing or shoving another, instead of from a jump, then certain damage affecting items or conditions will also be added to the falling damage, such as [[Lightning Charges]] or the [[Callous Glow Ring]].{{note|This extra damage is only added from passives or conditions that use DamageBonus() but do not require the source to be an unarmed, weapon, or spell attack to trigger.{{verify}}}} These damage bonuses are applied even if the creature receiving the fall damage has the item or condition.  
*If the fall is caused by one creature throwing or shoving another, instead of from a jump, then certain damage affecting items or conditions will also be added to the falling damage, such as [[Lightning Charges]] or the [[Callous Glow Ring]].{{note|This extra damage is only added from passives or conditions that use DamageBonus() but do not require the source to be an unarmed, weapon, or spell attack to trigger.{{verify}}}} These damage bonuses are applied even if the creature receiving the fall damage has the item or condition.  

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