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Shove: Difference between revisions

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254 bytes added ,  28 July
Auto resolve on allies
m (Centered DC calculation infoblob)
(Auto resolve on allies)
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This is one of the few cases where skill checks are made in combat. As a result, this is one of the few uses for the component of {{SAI|Hex}} that imposes {{Disadvantage}} on skill checks of a specified ability. Hexing Strength will greatly reduce the chance of an enemy successfully shoving you and make it easier to shove high Strength enemies. Hexing Dexterity will make it significantly easier to shove high Dexterity enemies. Note that it is not possible to see an enemy's skill bonuses in the inspect window, so it is not always easy to determine whether hexing Strength or Dexterity would be more impactful.
This is one of the few cases where skill checks are made in combat. As a result, this is one of the few uses for the component of {{SAI|Hex}} that imposes {{Disadvantage}} on skill checks of a specified ability. Hexing Strength will greatly reduce the chance of an enemy successfully shoving you and make it easier to shove high Strength enemies. Hexing Dexterity will make it significantly easier to shove high Dexterity enemies. Note that it is not possible to see an enemy's skill bonuses in the inspect window, so it is not always easy to determine whether hexing Strength or Dexterity would be more impactful.
When targeting an ally, Shove does not require a skill check and will always succeed, provided all other prerequisites for a successful shove are met. This behaviour was added in Patch 6 and prior to that, shoving allies required passing a skill check.


== References ==
== References ==
{{reflist}}
{{reflist}}

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